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Drawing a line through the BIG 3
Trying to ignore
the imminent bloodshed about to take place as the industry’s
grandfather Nintendo, and the kid that everybody wants to be mates
with prepare for war is no easy task. To the victor: the glories of
the lucrative handheld market, and the loser? The possible loss of
an integral percentage of revenue and, in Nintendo’s case, what will
probably be a catastrophic blow greatly sapping not only their
hardware resources, but also the company’s overall financial
resources.
Now that’s said,
the point of this article is to try and overlook all the palmtop
rivalry, and discuss how the big three are viewed, and how they view
themselves within the home console market, and what hints for the
future we can draw from this.
The rapid growth
of the industry since the mid-nineties was no mistake. After
inter-company communications broke down between Sony and Nintendo
when developing the Playstation add-on for the SNES, Sony’s blood
was boiling, and a determined new face was borne upon the industry,
an industry in which they had no previous experience.
Development on the Playstation was quickly switched to a solitary
unit and the marketing men began developing an image for what
appears to be Sony’s follow-up to the 1980’s WalkMan. The idea
worked, obviously, as the WalkMan had provided the perfect marketing
model for “trendy” electronical equipment, and the PlayStation sold
through the roof – knocking Sega’s Saturn console for six within the
first year of release. However, I doubt even Sony had predicted how
the market would change, and its obvious Nintendo didn’t have a
clue…
With Sony
utilising the branding techniques they’d learnt from competing in
similar entertainment industries, it seemed only right that Nintendo
should endeavour to do the same. However, Nintendo seem to respect
themselves too much to follow another company’s lead, especially in
the market they practically single-handedly created. Nintendo stood
strong with their original development philosophy, and began voicing
it to the world, much of which we are still hearing today. “I have
gained stronger belief that the old trick of success – the
combination of high-spec game consoles and advanced graphics – no
longer works…” stated Nintendo’s much more vocal, but less
overbearing-lord-like new head Satoru Iwata at a recent Nintendo
Investor’s conference in Tokyo. Clearly, Nintendo are still missing
the point. It is true that there are those amongst us that aren’t
particularly impressed by flashy graphics, and prefer substance, but
we are the few. High-spec gadgetry and top notch graphics sell
games. It’s been written in time, year-on-year. Would you care to
suggest another reason for the repeatedly amazingly high sales of
the annual Fifa updates? Or the ludicrous sales achieved by
the obviously half-finished Enter The Matrix?
And this is
where we see Microsoft enter the market. From their immense
superiority in the Personal Computer field, Microsoft know what the
techies want, and they know what the basic consumer wants. Along
comes the Xbox – high-tech, incredibly powerful and easy to use, a
PC in a box… and this seems to be Microsoft’s complete philosophy.
From what we know of Microsoft’s next system, known as XboxNEXT
internally, Microsoft intend on stretching this versatility even
further. The possibility to run Windows and MS Office programs has
already been announced, but when the internal hard-drive is
currently doubted to appear with the console, some issues are raised
as to exactly how? Could we see the extension of this to the point
of pre-installed Microsoft software? In my mind, this would call for
a range of XboxNEXT’s akin to that of PC’s, where you pay more in
order to attain all the software, or less for a simple games
machine…
Drawing further
into Microsoft’s self-portrait, we can see that although they rarely
admit it, they are intimidated by Sony’s lead. Recently Microsoft
have stated that despite the rumours, their next system will not
be named Xbox2. The reason? Microsoft fear that consumers may
automatically assume the systems inferiority to the PlayStation’s
“3” affix! We know consumers are dumb, and don’t often listen to
good advice, but I’ve never heard of such an inferiority complex
appearing so forwardly in business before!
When you look at
how Microsoft is approaching the market, it’s easier to see how Sony
and Nintendo’s machines fit in. With the power-hungry bewilder-beast
Xbox taking the high-tech route, we see Sony’s PlayStation2 (and not
forgetting their ill-ed PSX)
fitting
nicely into the multimedia entertainment section – DVD playback
out-of-the-box, high-quality CD sound digitally compatible with
“separate” systems, open-networking, USB accessories… Sony bought
everything they knew to the system, and it worked. Lastly, Nintendo
did what they know. And what do Nintendo know? Games. Nintendo make
games. So Nintendo made their games console, completing the set of
fourth-generation home consoles each pulling the market in their own
direction.
Now, you may be
thinking “Well, that’s it then. We already know what’s coming next,
and how it’s going to end…” but you’d be wrong. It is true, that
with the next generation of systems we are likely to see this divide
dive much deeper into the industry, but exactly how is anyone’s
guess. We still know very little about what Microsoft and, even more
so, Nintendo are doing, although Sony’s plans appear quite obvious
currently, with a theoretical PlayStation3 having been patented in
2003. And the main problem we encounter, even once the facts are in
our hands, is that each territory is very different from the next.
Having travelled
stateside last year, I can tell you that this “kiddie” image
Nintendo seem to have developed in the UK is non-existent. The
GameCube, although still receiving less adult-orientated releases
than the competition, has its quota present and correct. Also, I
cannot remember a time since the GameCube’s launch in the US where
sales were anything less than fair, and never have I heard of a
chain threatening to remove the system from its shelves. The
Japanese however, have not taken kindly to the American influence
seen in the Xbox, which has received practically non-existent sales
since day one, and I’m positive the only reason Microsoft is still
pursuing in the East is to keep some foundations in place for the
launch of the XboxNEXT.
So although it
may be easy to draw conclusions as to what each company wishes their
machine to do within the industry, it’s much more difficult to
predict what the outcome of this will be. Yes, you can predict that
Sony will probably win the next round as well, but what effect will
all this have on the industry? Currently we are seeing rapid growth
in Europe, stabilising in the US and a slump in the East, how will
this change?
Kev J.
07/09/04 Return to the Articles Archive
here. Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre.
If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at
kjoyce@electronictheatre.co.uk |
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