Since Nintendo’s January 21st announcement officially unveiling
the NintendoDS project, the floodgates have opened and the rumour
mill has been working overtime. So, in the run-up to the first
public showing of the system at E3, May 2004, I’m here to talk
about what we know, what we don’t, and what we can have an
educated guess at. I’m not professing to know any more than anyone
else in my position (i.e. outside of Nintendo itself), but I’ve
heard a lot, and I know Nintendo.
I
think we should begin at the start. The title of the system, upon
release, is not likely to remain the NintendoDS. This is probably
only the working title. Rumours have been bounded about with
titles such as Nitro, or Game BoyDS, the latter of which is highly
unlikely, as Nintendo have been keen to reiterate at every
opportunity that the DS is not the Game Boy Advance’s successor,
but a “third pillar” to the gaming market. As with many features
of this article, we can expect the answer at E3 in Los Angeles,
May 2004.
Before tackling the system’s specifications, possible uses and
what the “revolutionary” new gameplay features could be, I’m going
to concentrate on this “new market” Nintendo are hoping to create.
As, at this time, we can in no way be sure what Nintendo have got
up their sleeves, it is currently very hard to understand exactly
how Nintendo intend on creating this new market. They may see it
as something completely new - but will the gaming public?
Consumers only have a limited amount of disposable income,
releasing another handheld system in time for Christmas could very
much disorientate them, causing belief that their current system
is out of date. With the mobile phone market launching new
handsets monthly, the public don’t want another entertainment
sector forcing them to regularly update. This is again very much a
problem with Nokia’s forth-coming N-GageQD. With the N-gage
reaching a rather lack-lustre sales peak, and the upgrade released
inside a year, will the current owners be dis-heartened and the
system be abandoned altogether? It became common industry-opinion
that Nintendo were pushing it with the Game Boy AdvanceSP.
The future of the handheld market, in the opinion of a consumer,
is likely to be splintered. There will be those who remain
faithful to the Game Boy Advance, those who take up the
PlayStation Pocket and those who follow the DS. There will, of
course, be those with multiple and the hardcore with all three,
but it will be a three horse-race, rather than two separate
markets.
The features of the system may, of course, put all this in a
different light. First, let’s talk about what we know. “NintendoDS
features two separate 3" TFT LCD display panels, separate
processors, and semiconductor memory of up to 1 Gigabit. It is
scheduled to launch worldwide before the end of 2004. In addition
to Nintendo developed software, the company is in discussions with
third party game developers around the world.” Stated Nintendo’s
original press release, 21st January, 2004. This information has
since been slightly updated, in a document leaked onto the
internet. The publication was a one-page specification summary,
completely in Japanese. Although appearing completely authentic,
Nintendo has since refused to comment. The industry has taken what
was listed for solid-fact, and so, here it is:
·
The
system will have two processors, an ARM-9 CPU running at 67Mhz and
an ARM-7 unit running at 33Mhz. Retail DS devices will have 4Mb of
main RAM (while debug development units will have double that), with
656 kilobytes of VRAM.
·
The system will possess decent 2D capabilities, but it will also
feature a 3D graphics system which is capable of drawing 120,000
polygons per second, representing a pixel drawing ability of 30
million pixels per second.
·
The
system will include 802.11 wireless LAN technology.
·
A
touch panel input device will feature next to the standard Nintendo
handheld input system of d-pad, four buttons (A, B, L and R) and
Start/Select buttons).
·
The
screens themselves are higher resolution than the standard Game Boy
Advance one, 256x192 against the Game Boy Advance’s 240x160.
Exactly what this information is worth I believe is rather
questionable, especially considering the more recent series of
information “leaks”. The feature listed here that appears to be
most interesting is the wireless LAN technology. We know Nintendo
are keen to emphasise this technology, with the first recent
evidence being the GameCube's WaveBird control pads (which, if
rumour is to be believed, originally were intended to feature
Bluetooth technology) and the Wireless Adapter for the Game Boy
Advance which has recently been released in the East. We could
even trace these roots back to the wireless pads that Nintendo
released for the NES, and the SNES Scope light-gun. Perrin Kaplan,
Nintendo of America’s Vice President of Corporate Affairs,
recently stated Nintendo’s position in this field indirectly when
talking about taking the GameCube online, “I think from where we
stand it looks to us that it’s going to be fairly niche for a long
time.” She continued, “I think some of our interests instead lie
in building community on the wireless play front as opposed to the
online one.” This leads me onto the first rumour I wish to
discuss. A very interesting rumour…
Very reliable sources (including one
Hirokazu Hamamura of Sega)
have gone on record and stated that the DS, "will be a product
unlike anything available right now and it will come with a touch
panel”
and also a Stylus input-device. This, compiled with recent patents
by Nintendo and their respective partnered companies, would lead
me to believe that Nintendo are very much planning some kind of
short-range SMS. I’m sure that at this point, you’ll have very
many questions, and be very interested in what evidence I have to
back-up this rather outlandish statement. Well, to be honest, all
the evidence I have for the feature has been stated and, as every
other person who’s taken it upon themselves to put pen to paper
and has come to the same conclusion, I have made an educated guess
based on the facts, the myths and the history. But, what I do have
for you is an explanation of a rather simple way this could
actually work.
Of course, the system would be designed so that children and
adults would be able to get the most out of it. The interface
would be incredibly simple and, as the technology works on radio
frequency, phone numbers mean nothing. So, how does your DS know
which DS to send your message to? Simple. Upon connecting your DS
with a friends' for the first time, the LAN name of your friends
system (presumably chosen by the user the first time they turn the
system on) will be stored in your system’s internal memory.
Included within your friend’s system name will be the information
relative to their DS, i.e. serial number etc. To determine each DS
as an individual, they would need to contain a specifically
individual code of some-sort, similar to a SIM-card; this
information would also be stored. Upon typing a message, you will
simply be asked to select which of your friend’s DS’s to send the
message to from a list of all those you’ve connected with. The
feature would obviously be very similar to that of PDA’s and
mobile phones. However, the really interesting part comes now. You
may think that this is relatively pointless in the UK due to the
now widespread nature of mobile phones, however, as the system
will use radio frequencies, similar to the WaveBird control pads,
the SMS’s could very well be free! The range is touted as to be
somewhere in the region of seven to ten miles. This may appear
very limited, but would indeed be able to reach someone else in
your town. No more paying 10p to say you’re going to be ten
minutes late!
Touch panels and short-range SMS is one thing, but this is a
games console, and if one of the screens does feature a
touch-screen during play, the next rumour I’d like to talk about
is dead before I start. Two recent entrants into the patent office
hold what would seem to be of some significance, if not for the
DS, then definitely for either its successor or the GameCube’s.
The first to be registered was Nintendo’s holograph-projector,
which apparently currently stands 10’ tall. This project is quite
inventive, with a flat metallic base and a curved metal lid each
containing several small projectors, and the unit itself is a
Perspex cylinder, which allows the projected light to “bounce”
into the centre and create the image, very, very Star Wars…
The second patent of interest is one by both Nintendo and Sharp.
If rumour is to be believed, it was with Sharp that Nintendo has
created their “dust-free” screen (also yet to be unveiled). This
new system, however, sounds as if it’ll be something quite
spectacular. The system integrates two screens (hmm…) each of
which display a slightly different image. The left screen would
display light that only the left eye will react to, and the right
screen work the same way with the right eye. By having a different
image available through each eye it is possible to achieve to
illusion of a third dimension in graphics. We all know that when
we use each of ours eyes independently we get a slightly different
view, and that these views collate when looking through both eyes
to achieve depth-perception.
You may be reading all this thinking, “so? We’ve already got 3D
graphics on our home consoles.” But I’m not talking about
polygons. It’s this depth-perception that’s vital. The two screens
would create what would appear to be a simulation of three
dimensions, when you look at the screens, an image would appear to
be all around your field of vision, rather than just a corridor
ahead of you, but upon looking at the screens from an angle they
would look like two regular screens featuring slightly different
images. Sound freaky? Yup. Sound cool? Definitely!
The system’s graphics are likely to be inferior to the PlayStation
Pocket’s efforts, but superior to the N-Gage and Nintendo64. At
least, that’s what the specifications we know lend themselves
towards, but, of course, Nintendo could be doing something
completely different with these processors, rather than
establishing graphics horsepower. As I stated previously, an
in-game touch screen panel would instantly defeat the idea of a
true third dimension, but it would be possible to make both
features software dependant, so a Phantasy Star title may
feature the touch-screen for speech input, whereas the almost
guaranteed instalment in the Super Mario series would be
more likely to allow the two screens to work together.
A
further comment by Hirokazu Hamamura has been taken as gospel,
stating that the DS will have thirty titles on show at E3 in May,
2004. This is, surprisingly, highly feasible. Japanese developers
have reportedly had development kits from early last year, with
many game developers of high repute such as Electronic Arts, Koei,
Kuju, Sega, HAL, Konami and Capcom having already pledged their
support and confirmed that they already have titles in
development, showing great confidence in the product. What has
been confirmed, again, indirectly, at the GDC last month is that
there is a new The Legend of Zelda title in development for
the system, which will definitely be one of Nintendo’s front
runners for the system at E3 this year, following the deftly-high
opinion the industry has on The Legend Of Zelda: The Four
Swords+ on the GameCube. Also, a Mario game of some
variety is expected, possibly a Super Smash Bros. update,
and a new Metroid adventure. Nintendo is rumoured to be
using a conversion of Super Mario 64 to demonstrate the
system to possible developers.
There are many rumours surrounding exactly which type of media the
system’s titles will ship on. Nintendo have confirmed that the
system will not use the 1.5GB proprietary discs that the GameCube
utilises, nor the 6-10MB cartridges used for the Game Boy Advance.
It is most likely that the system will use Nintendo’s new best
buddies’ storage medium, the Panasonic FLASH Memory cards.
These are currently rumoured to have a fully functioning capacity
of over 1GB in development, far more than originally expected. An
article on IGN, 9th February, 2004, claimed that
“insiders” (whatever that means…) apparently stated that the
NintendoDS would be fully compatible with Game Boy Advance
software. Although this would be far from impossible, given the
resolution of the DS’s screen compared to that of the Advance’s,
however I feel that this would greatly undermine Nintendo’s “third
pillar” strategy, and would be a great mistake if they wish to
continue the Game Boy series alongside the new system. Video
playback and MP3 software is also likely to be included.
There are plenty more rumours being bounded around currently, most
of which I’ve disregarded as fantasy from an over-imaginative
Nintendo goblin’s head, as it seems completely implausible when
plotted alongside what Nintendo have already stated. True to my
convictions, I do believe that the new system may feature some
kind of SMS-type service, but the feasibility of the feature being
supported outside Nintendo’s homeland it debateable. If it ends up
being some kind of infra-red “class-room antics” device, I’ll be
very, very annoyed. I believe that we’ll only know the true story
on how these two screens “revolutionise” gaming when we see the
software running, and not before. Until E3 in May, all we can do
is guess.
Kev J.
23/04/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |