A while ago a friend introduced me to the
Nintendo GameCube system, I used to be a Nintendo fan but I
drifted away from gaming in my teens, due to the imitation 3D
available of the release of the PlayStation (which my parents
bought me). While playing on the system I was treated to a spell
on Soul Calibur 2 - the controls were excellent and, unlike
the PlayStation2 controllers, they didn’t make my arms ache.
The speed of the GameCube title and the
crispness of the resolution are far superior to that seen on
Sony’s PlayStation2. There’s also little to no loading times - I
started wondering how much of your life (game playing time) a
PlayStation 2 owner wastes sitting there waiting for the game to
load, and then realised how easy it would be to escape the realms
of reality whilst deciding on some ludicrously high figure… and
decided against working it out…
I arrived home a couple of days later to
discover my girlfriend bought me Soul Calibur 2 for the
PlayStation2 (she owned). I could not believe how different the
game was compared to the GameCube version. It was a lot
slower, those annoying life consuming loading times stuck out a
mile and the controls were sloppy and unresponsive - and this
seems to be the general opinion within the industry. Many note
worthy journalists have accredited higher scores to the GameCube
version based purely on these facts. Although the title was a
multi-format release, each system had their own version built
independently by the same development team at Namco. Why
was it that the developers were able to create a more solid
control system for the GameCube? There are only two ideas at the
front of my mind. Firstly, more effort may have been put into the
GameCube version and secondly, that the little purple box of
tricks is simply easier to develop for.
Although such a striking difference between the
versions may not be common place with the majority of multi-format
releases, with Soul Calibur 2 being such a highly acclaimed
title the simple differences become very prominent. But impressive
multi-formats are obviously not the be-all-and-end-all of system
choice, an array of Nintendo franchises come exclusive to the
system (Mario, Zelda, F-Zero and Metroid
to name a few) and although the PlayStation2 does have a vast
array of exclusives, the majority are of questionable quality.
The PlayStation2 is unsightly and appears to be
a mismatch of multimedia components, and yet doesn’t have 5.1
surround sound hardware onboard. Unlike the attractive and stylish
look of the superb GameCube, which has 5.1 surround sound as
standard. Since the launch of the PlayStation2 Sony seem to have
created the aspiration to utilise the PlayStation as a home
entertainment system, as opposed to a games console. However
gamers such as myself have found Nintendo’s GAMES ONLY
approach to the GameCube more desirable. Most of the GameCube’s
critics are missing out on so much, I cannot se how it is possible
to criticise Nintendo within the industry they practically
single-handedly made. A vast amount of the spare time within our
lives has been made great by the gifted people who have worked
over the years designing, producing, inventing games, game systems
and a lot of modern technology.
Gamecube Rocks, keep up the
good work. Thanks Nintendo.
Yours faithfully,
TDog 01/10/04 Return to the Articles Archive
here. Each of these articles has been
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