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Metal Gear Ac!DS

 

            Right now there are thousands of PlayStation fans cursing Sony for the constant delays and waiting with baited breath for the inevitable onslaught in the handheld market. With fantastic launch titles such as Untold Legends: Brotherhood Of The Blade, Ridge Racers and Metal Gear Ac!d who could blame them? Certainly not any of the writers here at the Electronic Articles. Having now had a fair amount of time to get to grips with the system, it is an incredibly impressive machine, but there is a small question mark hanging over one of the launch titles – Metal Gear Ac!d.

            The question that’s constantly buzzing around my head is simply, why wasn’t Metal gear Ac!d a NintendoDS title? Now don’t get me wrong – Metal Gear Ac!d on the PSP is far from bad, it’s more of a case of where it fits. I’m sure that many of those eager PlayStation fans will either have turned away in disgust or shall continue reading with gritted teeth, but the point of this article isn’t to dog the PSP – it’s simply questioning Konami’s approach to the two systems.

            Electronic Theatre ImageFrom early in the NintendoDS market-cycle (way before launch) Hideo Kojima went on record to state that no Metal Gear title would appear on the NintendoDS due to the system attracting the wrong market. Eight months ago, ashamedly I agreed with him, but since seeing the NintendoDS launch on two continents with two launch line-ups (although many titles crossed the US/Euro border for both of course) I have seen that, yes, the kids are there, but I have found far more adult opponents for the likes of the Metroid Prime: Hunters demo and Ridge RacerDS. This isn’t necessarily because of the circles I move in, seeing as my occupation in the gaming industry simply attracts people of all ages and creed. While the European NintendoDS launch was littered almost entirely with “kiddie” games, there’s still the hardcore that have bought the system intent on making the best of the new technology the system boasts, regardless of whether it’s grabbing pink rabbits or hunting down interstellar demons.

            So with the adult NintendoDS market firmly insulted, Konami ventured forth in upsetting many-a-Metal Gear fan by moving the franchise into not only the turn-based strategy genre, but even worse – card-based battling. Of course, Konami can rely on the Metal Gear faithful to make Metal Gear Ac!d a  success, regardless of the new approach - the model which allows them to experiment with the franchise in itself is clearly kindred with the model that guarantees that experimentation a success. So with the latest rendition, some, as with myself, will be pleasantly surprised by the enthralling totally-tactical espionage on offer, others may lead Metal Gear Ac!d straight to the “Trade-in” counter.

            Regardless of the consumer view, Electronic Theatre ImageMetal Gear Ac!d as it stands isn’t without innovation. Playing similar to Final Fantasy Tactics (presumably the influence for such a drastic remodelling), Metal Gear Ac!d retains the traditions of the series, including the Alert Meter, Comm. Talk, Ration packs and trying to remain as elusive as possible. Every action in the game plays out by using cards. You construct a Deck of 30 cards (increasing later) to take into battle with you, and are dealt a hand to begin with. From this hand, you must choose your actions. Most cards can be used to move in addition to their regular action, whilst Genome Soldier cards are specifically for movement and so allow you to move further. The game is set as levels, and each level is divided into a grid for movement. Enemies have the same limitations as yourself, but it also seems they are hindered by generally being short-sighted. Attacks take place by first selecting the card representing the weapon you wish to use, followed by the target. A brief cut-scene then ensues depicting the action and the amount of damage either inflicted or received. While this may sound rather limited, the new elements combined with the usual Metal Gear “rules” make for some of the most intriguingly-tactical gameplay I’ve seen in some time.

            So why would this work better on the NintendoDS? In my mind – Metal Gear Ac!d is the pinnacle of gaming that the NintendoDS was designed for. Some months prior to launch, Satoru Iwata stated that the NintendoDS was a unique console which offered brand new gaming experiences, and so Nintendo didn’t want the kind of games that you’d get elsewhere appearing on the system… “bang” goes PSP ports then. Metal Gear Ac!d does this – it’s a new gameplay experience Electronic Theatre Imagewithin a series of familiar gaming traditions. Utilising the Touch Screen as a top-down view for card selection, moving around the grid and general play whilst the top screen depicts a fully 3D rendition of the action is a missed opportunity. The selection process within the game isn’t particularly flawed, but it’s easy to see how dragging that big arrow to the square you wish to move to, followed by watching Snake run down the corridor with high-resolution and detail would’ve been a way to get the concept recognised much easier. The Touch Screen could’ve been assigned for every control in the game, while the graphics demonstrated in the PSP version I’m sure could easily be mimicked by the NintendoDS.

            It’s unlikely that you’ll be agreeing with me right now, but an extensive play on both the NintendoDS and Metal Gear Ac!d on the PSP will inevitably draw you to the same conclusion. It’s almost as if the title was originally intended to be the NintendoDS’s Metal Gear before shunted to the PSP to ease the pain of the hungry fan-base. Of course, there’s very little chance that anyone outside Konami will ever be able to confirm either way, but unless Hideo Kojima is able to recoil in his words Nintendo’s ideal for the NintendoDS may be without the ideal Metal Gear.

 

Kev J.

02/05/05

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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