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Character Concepts

Electronic Theatre Image            The 1980’s was a troubled time for video-gaming. Trying to establish itself as an equal commodity to film and music production in the entertainment industry whilst never really being able to shake-off that “toy-thing” public image, the advent of home consoles as opposed to games PCs was surely inevitable. Nintendo’s first system, the Nintendo Entertainment System (NES), launched in the mid-80’s and with it, a whole host of names that are now as much a part of our language as Morse Code was an effective communication skill during the First World War. The Japanese launch of the system was, of course, spectacular – with the UK managing to grab hold of the system enough to keep it on shop shelves by about 1988.

            Worldwide dominance was then held by two companies who, at the time, were deemed relatively small – SEGA and Nintendo – and through this began to emerge a competitive struggle that has yet been unrepeated in the industry. During the 1980’s and, with the launch of both companies follow-ups in the early ‘90’s, video-gaming began to metamorphosis from a fat-kid-in-his-parents-basement hobby to another family entertainment device. This was clearly a conscious decision on behalf of the two birth-right fathers of console gaming in order to not only raise their company’s own profile, but also to expand the market away from traditional environments for future growth. While today’s consoles clearly are far better established than those of fifteen to twenty years ago - even more so than five years ago - it’s not difficult to see some old market trends still being viable.

            The 21st century policy of avoidance, however, seems to be a rather ludicrous one when compared to the stance of the same company twenty years ago. Being only twenty-two myself, much of my argument is bore on recorded history of the companies as opposed to first-hand experience, but having benefited time and time again from the innovation both SEGA and Nintendo displayed in this era I believe I am fairly qualified to continue arguing my point - and it’s this “innovation” that is in question.

            Before you start writing your letters of complaint - Electronic Theatre Image I am not trying to say that the industry is without innovation or creativity these days - personally I feel that gamers have rarely seen better days within their chosen industry. With releases such as Donkey Konga, Dead Or Alive: Ultimate, the Eye-Toy and the Wario Ware series, it’d certainly be hard to argue a point in time when so many developers would be willing to invest in such novel ideas, with merely the possibility of being able to pull it off and receiving the recognition such development deserves (however you may have noticed that I haven’t mentioned today’s publishers, who seem far less intent on making working amounts of revenue available to those out-sourced developers creating a title without containing a numeric or genre-formulaic structure). With all four of the stated titles, there is one flaw in the conception of the innovation – they’re not really that innovative.

            While we may be seeing new concepts and increasing game horizons, it seems that our vision may have been blinkered a little. New concepts for games are often left as a sideline or released in a totally ludicrous manner beyond their demographics means and while this may be good and well for the publishers, it seems that conceptual characters are far from their minds. Nintendo are certainly the main culprit of this hideous crime. Renown within the industry for their simple gaming genius and ability to move the industry further forward with one release than most companies would dare with ten, Nintendo seem to have lost that spark for the development of Intellectual Property (IP). For a company who’s reputation within the industry players is that of near-total genius, Nintendo have moved away from their once readiness to experiment. Some thirty years ago, a young apprentice was given the chance to develop his own title, and sent Nintendo hurtling into the record books…

Electronic Theatre ImageWhile Nintendo may still be offering the chance to many young hopefuls, it’s certainly been some time since there’s been a new Donkey Kong – and I’m not talking about Diddy, Grampy, or any other Kong. The creativity of a game is measured as to how it plays certainly, but how would this feeling pan out with a new partner to send you on your bongo-bashing travels? It now seems written that Nintendo titles may only use established characters, as while Pikmin managed to offer a fresh, inventive experience, the freshness was all but forgotten with the Wario Ware series and constant expansion of the Mario franchise in all areas other than his home genre – platforming. It seems that innovation is now only acceptable on a slimmer scale and while I personally believe that Donkey Konga could’ve received its incremental sales peak with a new IP at the helm, I doubt that anyone within Nintendo’s marketing department would agree with me. The company born from risking itself wholly with new ideas seems now to have become complacent, and is willing to settle for refinement as opposed to re-establishment.

 

Kev J.

17/05/05

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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