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Dreaming Crazy

Through the Ages, Man has used his imagination to create fabulous wonders and the most hideous nightmares. These nightmares and wonders have stayed with us right up to the present day, all of them have become more real the longer they’ve gone on, some to the point at which we can’t live without them, money for instance, but everything that you see around you was at some point just one man’s crazy idea. It seems that now we have accomplished so much we are starting to slow down again, our ideas seem to be funnelled in one direction - so it almost seems like that instead of man using his imagination to solve his problems, there is now groElectronic Theatre Imageups of people using their imagination to solve the problems - they have established - man has.

This is something I can see happening in the games industry at the moment.  The virtual world, created by one man’s crazy idea, has evolved to satisfy a market instead of the individual. I’m sure that when games first came about they were made for each individual that contributed to them, each person had their own “wouldn’t that be cool” idea. Now it seems that there are only a few game developers out there who don’t have to have a market in mind when creating a game, limiting what ideas that the members of the team can add and therefore how the entire game can develop. The groups of people delegating how a game should come out by way of large statistical information analysis give the game designers a skewed interpretation of what the game market want, making them produce large quantities of games to fill genres that are “a hole in the market” which will only exist whilst they are busy pushing the games for other genres.

This statistical information is also used to produce massive marketing campaigns targeting the few random individuals who fit the sum of the parts, making many people who would take an interest in the game stop short because the game doesn’t look like it’s designed for them, a silly idea really; but then what isn’t designed for someone nowadays?

Maybe a solution is for the games designers to put out a simple plea to the general public to send in any ideas, keeping the games market as a forerunner in the mass public domain and ending the fear of low sales turnover.Electronic Theatre Image Although how would anyone fairly be able to say which idea gets the money put into it and how much, also how an earth would the Publishing and Rights legalities work?

Another idea of course is putting in the option of full customisation with the designers giving the user the basic blocks of every game in one package and allowing them to make their world as they see fit, maybe only worthy for the fervent gamers willing to put in hours of work, but with the option of letting a friend play it, anyone would be tempted to part with cash for the joy of having your own entire game, menu screens, story, characters and all.

Whichever direction the games developers try, one of these or one of the thousand other possibilities, the need is the same.  To bring the user controlled environment back into the users control, gaming isn’t the industry bureaucracy was made for. 

Goomba

16/07/05

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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