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Ever
wondered what it’d be like to be trapped on an island? Well Lost
In Blue could be just the title for you. Lost In Blue is
the spiritual successor to the rare but inventive Game Boy title Survival
Kids. The game entails being trapped on a desert island with a
fellow survivor of a shipwreck and attempting to make your way back
to civilization. Simple right? Well no…
You
must look after your character in a far more in-depth way than is
normally the case. Running for the nearest Med Kit is simply not an
option. At all time your characters health must be monitored in
three ways. Meters are displayed on the top screen representing how
thirsty you are, how hungry you are and how tired you are and if
these meters are getting low, you’ll have to do something about
it. If you are thirsty, you’ll need to explore the island to find
some water. Hungry? Then you need food, found either by foraging or
hunting. And if you’re tired then it’s off to bed.
All
of the games survival features, such as fishing, trapping,
and cooking are played as mini games using the Stylus and Touch
Screen which will need to be perfected to keep the characters alive
long enough for them to escape the island. If only Hideo Kojima had
developed Metal
Gear Solid 3: Snake Eater for the NintendoDS, maybe he’d
have achieved his original goal of bridging the gap between player
and avatar in a similar way that Lost In Blue appears to have
succeeded.
Featuring
multiple endings as well as the ability to play as both the hero and
heroine of the story see this title packed with replay value. This
exciting RPG is available towards the end November and promises to
be a shining example of what is an underdeveloped genre.
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