|
Before I get started with this one – don’t start
spitting at the screen in disgust. Yes, this is Herby. No,
this is not some cheap cash-in on a 30-year-old film; this is
a brand new, well thought-out production. However, whether or not a
well though-out production turns into a playable game is another
matter.
In the case of Herby: Fully Loaded, things could’ve
been a lot worse. On the one track available – a full-scale Mode7
3D recreation of a cityscape akin to Mario Kart: Super Circuit
– a nice variety of weapons are at your disposal. Not necessarily
the most original of armourment, a boost, projectile, spin-boost
and hop are collectable. Different coloured stars represent each
weapon and, while three are adequate, the spin-boost (which sees Herby
pelt 180degrees and begin driving in reverse) is more daunting than
it is helpful, often sending you flying into a nearby tree or
lamppost as you try to regain control of the car whilst negotiating
a spinning camera.
The basic playability of the title is on par with the
average Game Boy Advance racer and has some nice touches. Whether Herby:
Fully Loaded will be enough to pull you away from TG: Rally
for any significant period of time remains to be seen, but it’s
not shaping up too bad.
|
|
Return to the Articles Archive 2005 here.
Each of these articles has been written
either independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
If you wish to inquire about pricing of any titles
for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk
|