|
With your sparkly new NintendoDS and the recently released
GameCube rendition of Super Mario Tennis, Mario Tennis
Advance may not necessarily be on top of your
Nintendo-must-have list. Needless to say, the last in Nintendo’s
long-line of Mario-themed sports titles is far from anything
related to a bad game.
Seemingly completed at this years' Electronic Entertainment
Expo (E3), the build offered huge scope of gameplay variety.
Sticking with regular matches and doubles (as our time at the show
was quickly coming to an end); I found that Mario Tennis Advance
is a surprisingly accurate conversion of its GameCube counterpart.
The gameplay is nippy and solid and in its purest essence is
built for dip-in, dip-out play. The graphics are 2D renditions of
those on the systems’ bigger brother similar of design to the
mock-3D karters in Mario Kart: Super Circuit - more than
reliable – whilst the special effects are some of the best the
Game Boy Advance has produced. With the titles gameplay so closely
mimicking the GameCube version's, there’s clearly no greater
evidence that graphics don’t make a game whilst also
showing there’s plenty of life left in the Game Boy Advance –
possibly a bigger bargaining tool for the Game Boy Micro than
Nintendo’s own insistence – or reliance, depending on your view
of Nintendo’s marketing strategy – on the forthcoming Pokemon
Emerald.
|