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Electronic Theatre Special Report: E3 2005: NintendoDS: Animal CrossingDS

Electronic Theatre Image            Fully playable at Nintendo’s booth, Animal CrossingDS is at the forefront of Nintendo’s online strategy for the NintendoDS. Three units were connected via the on-site Wi-Fi to a rather luscious lady in New York . Positively demonstrating both a hassle-free internet connection and voice communication through the system’s in-built mic the title runs at a smooth pace and allows for a world of interaction as opposed to the small village we’ve become accustomed to with the first title.

            The area now revolves as you wander aimless about, with the usual digging/shaking trees/designing outfits that Animal Crossing has become famous for. Still without any real sense of direction whilst maintaining a true feeling of achievement, Animal CrossingDS expands on the formula in every way imaginable. Chat options between players are now practically irrelevant as voice-communication takes precedence, whilst the letter writing remains pivotal Electronic Theatre Imagefeature for communicating with absent players. Up to four gamers can link simultaneously over through the NintendoDS’ LAN or through the internet and the ability to then travel to further worlds remains as in the previous title, although of course now the need to be in the same room is no longer relevant.

            The title’s graphics are on par with the GameCube release while the frame-rate has been improved slightly. The controls are simple with all of the menus navigable using the Touch Screen. The design options are now almost limitless and letter writing is a breeze for those already accustomed to PictoChat. Due out in Europe in the later half of the year, Animal CrossingDS seems almost too good to be a launch title for Nintendo’s first online experience.

      

Kev J.

19/05/05

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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