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Electronic Theatre Special Report: E3 2005: NintendoDS: Lost In Blue

          

Lost in Blue for the NintendoDS is the follow-up to relatively elusive, yet innovative Survival Kids for the Game Boy. Electronic Theatre ImageYou are stranded on a desert island trying to stay alive, with a fellow survivor of the ship-wreck. You must search for (and even make) food, make weapons and fires and explore the island in an effort to try and find a way off the island.

You have a meter which measures how hungry and thirsty you are, along with a strength meter which presumably would decrease as you get tired from your exploring and lack of nutrients which makes it a driving force to keep a balance between looking after your immediate welfare as well as obtaining your long term objective of finding a way off the island.

Your avatar appears quite small on screen, which helps to give an overall perception of being in a large disquieting place, and the items you collect are not immediately obvious until you are right upon them as a little icon appears telling you what it is. As you press the A button it takes you onto another screen where you have to find the item - often fruit - in the dirt by rubbing the Stylus over it to uncover it completely before it is added to your Inventory.

You can cook any food you find by mixing together different ingredients, picking your cooking style and playing what is practically a Mini-Game to slice, stir and peel your way through the meat and vegetables to make it into an edible dish. This takes a little getting used to as it is quite fast paced but it is an interesting addition to the game which adds a light-hearted break in the main action, although part of the cooking instructions involved shutting the Electronic Theatre ImageNintendoDS case which wasn’t possible on the E3 demo model!

In addition to this you can make tools and weapons (which you have to learn how to use), implying that it is something other than mere survival of what nature has to throw at you.

It looks like it will be a well balanced package with the small objectives providing a welcome distraction from what looks like quite a heavy going game, although I’m very much looking forward to what the game has to offer as a whole, as will the many fans of the original title.

Tink

19/05/05

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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