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Electronic Theatre Special Report: E3 2005: NintendoDS: Nintendogs

            Nintendogs will appear to some to be another glimmering example of Nintendo’s freakish powers for market conveying for girls and kids. To others, tElectronic Theatrehe title will personify more than 25 years of gaming experience. Shigeru Miyamoto’s latest expedition into virtual-petting is determined to offer NintendoDS gamers a full spectrum of gameplay whilst retaining its overall garish-monstrosity appeal.

            The option available in the Electronic Entertainment Expo (E3) build was to play with three puppies simultaneously, although in the final build puppies will be purchased individually via an option on the Menu Screen titled “Shop”. Each dog has a distinctive personality and it’s currently unclear as to whether or not you’ll be able to purchase multiples of each dog. As limited as the options were, play was instinctive. Speak into the microphone to command your dogs – or at least the dog you are currently playing with – “Sit” and “Roll Over” work in the game as in reality, as in, not always. The dogs could be dressed and accessorised minimally and while this may be appealing to many of those already queuing, it was far from as paralysing-hypnotic as some of the titles’ more lucid features.

            A football, Frisbee and skipping rope were available as toys to amuse yourself and your pets and the TouchElectronic Theatre Image Screen input here is as satisfying as pumping off nineteen rounds from the Shotgun that appeared in Quake II. Spin the skipping rope with the aid of a pooch or curve a Frisbee into another’s loving slobbery jaws. As gleeful as the approach is, it’s not nearly as captivating as Nintendo’s work towards the pups’ ability to get your attention.

            By either using the “Look” command from the first Screen within the title or simply waiting for one of your Electronic Theatre Image dogs get bored and take command for themselves, they may approach the screen, bounding at you as if against a plane of glass. Both captivating and commanding, the dogs’ power is inescapable; the effort put into the presentation is seemingly effortless in its capacity for the “cute” factor.

            There’s a substantial amount left to discover in Nintendogs, and a lot which will continue to remain undiscovered until a long time after the games release. With the title’s dependence on user input and the system’s internal clock, anyone who reviews the title within a month of release simply doesn’t understand the concept. A hugely deft activity that was encapsulated perfectly by one of Nintendo’s “booth babes” (although it has to be said, one of them was distinctly beardy) “It’s great, I love to watch fat 30-year-old men go “ahhh….”

 

Kev J.

26/05/05

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 

 
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© Electronic Theatre 2003-2005 - email: kjoyce@electronictheatre.co.uk