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Electronic Theatre Special Report: E3 2005: NintendoDS: Sonic Rush

Electronic Theatre Image            Sonic Rush for the NintendoDS is Sonic gaming at its best. It came as little surprise to me that it won the award for ‘Best NintendoDS game’ at the Electronic Entertainment Expo (E3). Although it doesn’t use the touch screen for movement at all, having another screen present helps add that extra bit of depth to what is already a very good game.

            In the usual Sonic tradition, the object of the game is to get from one end of the stage to the other, collecting as many rings as you can, taking whichever route you feel is right. With the two screens you can easily see above and below you as Sonic changes which screen he appears in and it is 

Electronic Theatre Imageclear to see there are many available routes to take, even if they are not immediately accessible to you.

            You move very quickly through the levels, the only downside being that you have to be very quick with your attacks on enemies as you only have an extremely short amount of time before you run into them. But that is all part of the fast-paced fun.

            This really does epitomise what Sonic is about, there is no slowing down with this, there are blocks you hit which make you spring from one part of the level and when I played don’t think I took exactly the same route twice. It is very fast-paced, hectic gaming and, even in its current state, this should be a big hit when finally released onto our shores.

       

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23/05/05

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 

 
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