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Viewtiful
JoeDS is yet another example of Capcom’s innovation. Although
the Electronic Entertainment Expo (E3) Demo was relatively small (I
played through it in just over 5 minutes) you could get a very good
idea of the kind of gameplay on show in this title. The NintendoDS
exclusive title has an all-new storyline; during an on-location
shoot of Captain Blue’s latest film, a sinister group invade the
set. Based entirely in a Theme Park, it’s up to Joe and his
sister, Jasmine (who didn’t appear in the demo), to literally
save the show. On one screen you have a full screen view of the
action in progress and the other shows a close up of Joe’s
immediate area. You can swap which view appears on the top and
bottom screen and even in the short demo I played found swapping
both a necessary and frequent occurrence.
You
kill your enemies with a combination of using the face buttons to
beat them up on the full screen and tapping the Touch Screen on the
close up view, you also solve puzzles using a combination of both
screens.
It’s
very smooth running and the graphics aren’t much worse than the
GameCube title, which I put down to its simplicity and
effectiveness, I don’t believe Viewtiful Joe would work
any other way. Yet as with the GameCube game the unique way of
playing takes a little getting used to because, although I say I
played through the demo in just over 5 minutes, it took just as
long to figure out what I had to do!
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