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Set two years after the first instalment, Sora returns to the
PlayStation2 for Kingdom Hearts II after a brief visit
to Game Boy Advance land. The first title drew many fans by mixing
the classic SquareEnix gameplay foundations with a little The
Legend Of Zelda-esque action-ing, and a lot of Disney
magic.
Much is still being kept under-wraps as far as the main story
of the title is concerned, but we’ve now seen appearances of the
likes of Mulan, Snow White, Aladdin’s Genie and the Pirates Of The
Caribbean as well as a huge influence form Tim Burton’s
Nightmare Before Christmas. The build available for play at this
year's Electronic Entertainment Expo (E3) was limited merely to a
few cut-scenes and boss fights.
Having only had a brief play of a single boss fight (all else
the Electronic Theatre staff were privileged to see was short
video clips) I can clearly state that the camera problems from the
first title return, and prove themselves
this time to be hardcore issues as opposed to mere
difficulties. A flying dragon-thing was hurtling about the
incredibly limited arena as the player had to first find a
mini-tornado, launching Sora into the air. Then, with visibility
limited to the dragon’s under-belly, land on the beasts’ back
and proceed to attack two horns protruding from the enemy’s’
head.
Currently, there’s little else to offer on the title that
sorely disappointed the staff that managed to attend this year’s
E3. The graphics have been crisped from the first title, but hardly
revolutionise the appearance. No doubt Kingdom Hearts II will
be a rewarding title even if, as is the belief of the title in
it’s current state, it’s more of a same-again title as opposed
to the hugely original update the fans were hoping for, however I
don’t think this could’ve been summed-up more eloquently than in
SquareEnix’s own movie-theatre-esque showing; “If the world is
made of light and darkness, we will be the darkness.”
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