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Electronic Theatre Special Report: E3 2005: PlayStation2: 

Mortal Kombat: Shaolin Monks

            Mortal Kombat: Shaolin Monks is the first titleElectronic Theatre Image in Midway’s recently proposed schedule of releasing a new Mortal Kombat game every year. The title has already injected a vein of fear into many Mortal Kombat fans, with the game being a scrolling-fighter akin to the frankly awful Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces.

            However, having played the title at this years Electronic Entertainment Expo (E3) I can spare a few gamers hearts by stating that Mortal Kombat: Shaolin Monks, if nothing else, is currently a very promising piece of work. Graphically the title is very well constructed with minimal bugging. The playable arena was the entire of the first level, Goro’s Lair, which had been recreated with a nice amount of detail and very accurately from the first title in Mortal Kombat’s now extensive history.

            Also drawn from the series’ heritage a currently undisclosed amount of characters will be available, with play in the preview build limited to Kung Lao and Liu Kang. Each character features a varieElectronic Theatre Imagety of special moves limited by a meter below the health. The moves are easily executed; holding R followed by pressing the correct attack button will launch flames and furious kicking feats through the arena. Each character also had fatalities available, however, when playing with the executive from Midway, upon trying to show me how to perform such moves the system which we were playing on decided not only to prevent us from performing any finishing moves, but also any moves at all, three time consecutively.

            As well as out-and-out combat, the title finds itself varying things a little with a touch of well-constructed platform-based arenas and hidden extras in practically every area; adding a nicely deft amount of replay value. The package currently is almost certain to pull fans back into the fray and abolish any previous conceptions of the Mortal Kombat franchise expansions, so long as the few bugs are fixed and the clever design continues throughout.  

Kev J.

07/06/05

 

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 

 
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© Electronic Theatre 2003-2005 - email: kjoyce@electronictheatre.co.uk