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It
seems this game doesn’t quite know what it’s doing. I believe
it supposed to be a 3D-Platformer, although it tries to be very
fast paced as other Sonic games, which doesn’t marry into
a good combination. On one of the levels which was playable the
objective was to kill 30 enemies, but you go so fast its hard to
find them before you get to the end and still maintain the speed
which we all know as being “Sonic”-like. This also
impacts on the games control system, it is hard to steer him in the
right direction without overshooting your target and slowing down
when you’re running along is pretty difficult.
Shadow
has the ability to pick up weapons enemies drop, which has had some
Sonic fans seething with anger! But these weapons can only
be used until the ammo runs out, and there are many you can chose
from; from laser guns and lances to big arm cannons which just blow
everything away. The problem with this weapon system is that it is
hard to use hand to hand combat against the enemies and is hard to
judge how far away you are - far too often you end up killing
yourself just trying to find a weapon.
There
is a Morality System in place which affects how the story
progresses and you have special attacks which can be utilised when
you fill up meters, you glow either red for an ‘evil’ special
attack or blue for a ‘good’ attack, but there wasn’t really a
clear proposal as to what you have to do to fill up these meters - and
even which actions could be considered good or bad - so it seems a
little redundant currently.
This
game, despite the freezing (which I’m assuming will be ironed out
for the final release) isn’t a bad game, it’s just not a great Sonic
game. The title could just as easily use any character making you
feel it is riding on the Sonic label to make it a success.
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