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Coded
Arms is the first ever First-Person-Shooter (FPS) that Konami
have developed. Ever. So what have they given us here? The
answer is quite a slick little title. The first thing you will
notice is it gives you the opportunity to change the controls to
what ever you feel is comfortable - which I feel is often overlooked
by many games - to make it a comfortable, intuitive title.
The
idea is that you have to work through a cyber universe blasting bugs
and viruses to achieve your ends. This world is cleverly done, when
you move into a different area of the map you see green code, like
you are actually being loaded onto the screen and the same with
appropriate messages when you pick up items, which really helps
immerse yourself into this world effectively.
The
game is in quite a dark setting which sometimes makes it difficult
to see your enemies until they are close up or shooting at you, but
it really helps create the right kind of atmosphere. There isn’t a
lock on system as such but a targeting reticule on screen will
change colour and track the enemy until you move quickly and break
that connection, which leaves you unable to rely solely on the
feature to shoot and makes the player have to target more
accurately.
You
can tell there is still work to be done on this title but even so I
believe it is a game to look forward to when it hits US shores
before Christmas, although we have not been notified of a
UK
release yet.
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