|
Much has been discussed about the focus of PlayStation
Portable “Infection” with the very promising title Infected
and the game’s general premise has been disclosed – run around a
large environment, blasting everything. Yet, until this years’
Electronic Entertainment Expo (E3), we hadn’t actually been given
the chance to get hands-on with the title.
Having now had an extensive playtest with the title, and as a
by-product managed to batter one of the games’ developers
repeatedly with the trusty ol’ shotgun, I can honestly that the
title’s shaping up nicely. Featuring gorgeous polygon models,
expansive environments and a very tight control-system (based,
thankfully, purely on the PSPs’ analogue capacity) the gameplay
becomes a hugely addictive experience.
While, of course, we weren’t able to experience much of the
“infection” experience – due to playing on show model PSPs and
not our own – the Wi-Fi LAN gaming was nigh-on flawless. Having a
screen full of zombies and living players was all in the PSPs’
stride and offering tidy environments without any drops in
frame-rate made a move to dispel many worries about the titles
eventual release. The short, sharp play (the demo build was limited
to 3-minute bursts) equating to a parallel with the PSPs’ intended
use, it’s hard to find any PSP titles that are currently feeling
any more impressive or dutiful.
|
|
Return to the Articles Archive 2005 here.
Each of these articles has been written
either independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
If you wish to inquire about pricing of any titles
for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk
|