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In a contradictory move to most people’s pre-established
opinions, SONY choose to show MediEvil Resurrection is a
fully playable final build at this years Electronic Entertainment
Expo (E3) and it’s more than a mere remake. Featuring a total of
18 Levels, mini-games and a Wi-Fi LAN option, MediEvil
Resurrection is poised to not only lead SONY Computer
Entertainment Europe’s (SCEE) flourishing run in PlayStation
Portable (PSP) releases, but also to be this years Halloween
big-hitter.
To begin with, the follow-up to what is often revered as the
most humorous expedition on the PSone seems rather disjointed and
unconvincing as a work of progress from it’s predecessor, but
soon the title develops
into a worthwhile expedition from simply conveying a feeling of
being incredibly rewarding.
Presenting intuitive controls through the PSPs’ analogue
system, MediEvil Resurrection displays a green targeting
reticule throughout (which turns red once you encounter an enemy) to not only display the angle of your
projectile weapons but also the angle at which your avatar is
considered to be running – a simple technique that prevents any
of the usual slipping-off-edges commonly hindering similar 3D
platform affairs.
Each weapon varies drastically in its ability and certain
equipment acts both as an individual in your armoury as well as a
utensil for solving puzzles. The life of a specific weapon is
denoted by a small figure below the item on your Inventory Screen
and each attack which makes contact with anything will lower
this figure; adding an extra level of depth to the usual
puzzle-solving requirements. Both horizontal and vertical attacks
are available still and the variety of enemies is incredibly
extensive.
The common belief of MediEvil Resurrection was that
the title would appear as merely a graphical update to the first
title. This is clearly not the case, as the title comes with an
original storyline, freshly designed Levels and mini-games and an
amazing graphical update. As this title was the final build, it’s
clear that SONY have no intention of missing the scheduled release
date which, for Europe at least, is currently in “the launch window”,
according to the SCEE Executive present.
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