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Gauntlet:
Seven Sorrows for the Xbox is what many fans have been waiting
for. I started off playing the title in single player although the
game allows other players to jump in at any time just by hitting
the A button. You can play as several different character classes,
each with their own special abilities although the basic moves are
the same. You have a strong attack, quick attack, standard attack
and a projectile attack which varies from throwing axes to using a
magical attack, depending on which class you choose to be.
When
playing in the one-player mode it can be very easy to become
overwhelmed by the amount of enemies on screen, so that when at the
Electronic Entertainment Expo (E3), someone asked if I wanted a
hand I was more than happy for the help. With a couple of extra
people on screen it sometimes made it hard to tell which one you
were as the characters appear relatively small on screen, but you
have a little cursor above your head, so you can pick it back up
without too much difficulty.
One
problem I encountered was that if one player lags behind it is hard
to bring them back into the action, sometimes one player was
trapped behind something and the others had to back up a bit to let
the lagging player catch up, but this is something you encounter
with many other games too and you feel is somewhat impossible to
avoid.
When
you complete a Level you are scored on how well you do and earn
points with which you can buy other abilities to level-up your
moves or add new ones to your repertoire, each costing a certain
level of points.
When you kill an enemy they produce a small blue blob which
you can suck up to gain energy, rather than picking up health. A
quite handy feature is that it tells you when you are very low on
health so you don’t have to keep an eye on your health meter,
taking your eyes away from what is going on on-screen.
Having not played the original game I cannot say how it
compares but although the game crashed many times it was a
worthwhile and enjoyable build promising good things for the final
game.
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