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With videogames crossing with other entertainment sectors as
if they can’t come up with any new ideas of their own, it’ll be
no surprise to see that EA have jumped on the comic-book-cross-over
band wagon. Marvel Nemesis: Rise Of The Imperfects is the
latest spin-off from the Marvel craze sweeping both videogames and
film industries.
Graphically the title is very impressive and, prior to
getting to grips with the game I was undoubtedly enthusiastic about
the idea of an open-plan 3D brawler featuring not only all your
favourite Marvel characters, but also brand new characters created
in conjunction with EA. In the Electronic Entrainment Expo (E3)
demo only Versus Mode was playable with a selection of five
characters available including Spider-Man and Wolverine, as well as
Johnny Ohm and Brigade – two of the new EA stars. The rest of the
character roster is still to be announced.
The single environment on play was impressive with
destructible scenery – though limited – and a large scope of
battling. However, when at a distance all the characters
moves seemed pretty ineffective and easy to avoid. The close-combat
was again, pretty ineffective and landing punches was really a
turn-for-turn procedure. Each character has a nice array of
finishers but the basic move formula was very limited.
Disappointing to say the least but, as a nameless Swedish developer
spouted, “At least it screenshots well…”
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