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Stargate SG-1 is a title of many expectations. For
the fans of the series it has a lot to stand-up to and, for those
not particularly well-versed with the escapades of Colonel Jack
O’Neil and Captain Samantha Carter, the title has a lot to do to
prove itself as a reliable first-person-shooter and more than
merely a cash-in on the Stargate franchise.
Immediately the titles aesthetics show themselves to be a
great concern of the developers, featuring incredible backgrounds
with streaming real-time lighting comparable even to Halo2.
There was limited weaponry available in the demo build, but each
has pleasing functions. The demo was incredibly short; scheduling
just a few objectives such as “reach the corridor” or “defeat
the enemy”, but each was presented well and acted as little more
than a hint towards your mission as opposed to a concise
description, leaving much of the inventive play to the player –
clearly a good idea.
The AI was very impressive, with the enemy knowing
that they’re stronger than you, until a few good hits are laid
and take their numbers down. Even then, the odd courageous goon
will come trawling at you with a big light-stick will his
comrades’ make a quick retreat in the opposite direction.
The build, although incredibly short, offers enough
to recommend the title as at least average first-person-shooter
fodder. However, with so much competition in the genre, for
the game to grab the attention it needs much more work needs to be
done.
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