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The
Sims 2 for Xbox was being previewed at the Electronic
Entertainment Expo (E3) and although they wouldn’t let me get my
mitts on the control pad at all; they were more than happy to show
me what the game was all about – denoting
just how far the game was into development, presumably EA feared
the possibility of crashes and freezes.
It
is basically a ‘best of’ what The Sims 2 had to offer
form the first round of games, incorporating some of the features
of the previous game and expansion packs. In this console version,
much like previous console versions you move your character around
using the controls rather than the instruction system which many
console players found infuriating, as your Sim would not always
follow what you wanted them to do.
Throughout
the game you have various aspirations to work towards, as well as
fears you were supposed to keep them away from which provides some
great torture devices. Your Sim has a fear of being sick? Then feed
them raw, un-refrigerated squid as watch them turn into a quivering
wreck! But we wouldn’t do anything like that… would we?
Similarly if your Sim wants to be kissed, after finding someone to
kiss their aspiration changes to wanting to be in a relationship,
get married etc. which really gives the impression of you having a
purpose to work towards rather than just meandering about.
You
have to really work on the relationships your Sim has too. Other
Sims will remember if you wrong them and you have to work to
re-gain their trust and improve you relationship you have with them
or they won’t like you anymore.
I
think this sounds like a good update to the series as it offers
enough new features to keep the player interested without losing
the addictive (and sometimes sadistic) qualities that keep players
coming back for more.
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