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Full Auto was the second of the two car-based Xbox360
titles playable at this year's Electronic Entertainment Expo (E3)
and was, at least in the opinions of the Electronic staff in
attendance, clearly the more original of the two games. Marking a
further expedition from SEGA into more western-orientated titles, Full
Auto presents itself as a cross between the break-neck racing
of BurnOut and the brutal destruction from the Vigilante8
series.
The objective of the game is simply to be first to cross the
finish line. However, this simplicity is contrasted by the ability
to destroy pretty much everything in-sight, including your rivals.
Armed with a rather puny Machine Gun, other weaponry is collectable
as you speed around the course. The environments themselves are
every well constructed, with
plenty of detail and totally destructive – which adds another
level to the proceedings, as high-speed collisions with volatile
areas such as Petrol Stations will not just cause a minor halt, but
will obliterate everything in the surrounding area.
The collision detection and damage physics are very precise,
if not flawless, and the graphics are stunning – featuring
real-time lighting that will make current Xbox fanatics shiver with
glee. However, at current, the title handles at a snails pace until
with use your heavily limited boost ability and the handling
certainly needs some work. A very promising title, but there is
still a fair bit of work to be done.
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Return to the Articles Archive 2005 here.
Each of these articles has been written
either independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
If you wish to inquire about pricing of any titles
for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk
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