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PSP Presented 

So, two months after one of the most chaotic day’s in this years gaming calendar and at last, we now have the time to sit, take a breath, and reflect over the massive input the PSP is having on our fragile-yet-rapidly-growing market.

It wasn’t unexpected I have to say, there were plenty of warnings that it was all going to go a little mad, first from SONY when on the 13th of March 2003 Ken Kutaragi, president and CEO of SONY Computer Entertainment Inc. released a press statement, stating. The PSP “is the 'Walkman' of the 21st century.” Just a small hint at the multi-million pound marketing campaign SONY had planned for the little beastie.Electronic Theatre Image In the same press statement were the intended stats for the machine. “(The) PSP will be equipped with a wide screen 480 x 272 pixel (16:9) TFT LCD monitor with a backlight, and powered by super chipsets utilizing the latest 90mm semiconductor technology. For graphics, 3D rendering will be enhanced by the employment of curved surfaces (NURBS) along with conventional polygons. Video quality will also be enhanced with MPEG4, which delivers quality equivalent to DVD video at a low data rate.” Proving the inevitable sales of the machine, they need not have mentioned the “USB Port 2.0 for further expandability” or the “Memory Stick [Pro Duo] slot for network applications and data transportability in a wireless environment”, as not only do SONY have the new walkman - which will go down in history as the best marketed tape deck in the world – but also what appears to be the most advanced handheld technology available.

                The second warning came in February 2004 when an arm of the New Zealand government, Tech NZ, started providing funding for one of its countries leading games development companies to support the PSP, showing how important they thought it was to be on the band wagon rather than watching it. Then, just three months later, SONY gave us a final warning in the form of two lists released on the same day, one was a list of the complete statistics of the PSP (See PSP Technical Specifications), showing that the PSP would have totally wireless networking, be able to play “A broad range of digital entertainment content such as music video clips, movies and sports programs” and have a download feature with it. The other confirmed third-party developers for the PSP, there were 99, nearly a hundred companies lining up to throw software at whatever SONY gave them. If this wasn’t enough to warn people about what was coming then it was too late.

                On the 27th of October 2004 Sony Computer Entertainment Inc. announced that the PSP would be released in stores all over Japan on 12th December, 2004 , this was coupled with the announcement of the twenty-one games planned for release with the console. At exactly the same time SCE stated for the first time that the PSP would actually be online, with the options to “download game characters and content and also to play games on-line with families, friends and on-line community members.” and so the SONY marketing gears churned. Within three months every pre-order that was available in Japan was taken and those that found themselves caughtElectronic Theatre Image by the hype a little late were resigned to queuing, some from before midnight, to get their hands on one. The launch Line-Up was increased from twenty-one games to almost one hundred meaning that the only thing on any gaming chart that week was the PSP. So Japan had their PSP’s, and SONY was declaring to anyone that would listen that it’s first shipment of 200,000 units had all been eaten up on day one, it’s games were a massive success and at the top of most charts. So on to the US .

                By the time the announcement came from Sony Computer Entertainment America on the 3rd February, 2005, SONY were able to inform the American public they had already shipped 800,000 units to Japan and the American wouldn’t be getting the console till March 24th, 2005 – totally destroying any hopes of meeting the suggested European release date in March, 2005, - a mere four days after the NintendoDS launched. So the fact they had 24 games for release day probably didn’t make them feel much better. Consequently when release day came although there were the queues and the anticipation and SONY took over $150 million, it took nearly two weeks for them to hit the same sales as the NintendoDS managed in a week! Though reports do vary greatly on this, one press release states the PSP sold over 500,000 in the first two days!

                It only took two days from the American launch for SONY to announce the final European release date - six months later! This angered a lot of people, though no-one more so than SONY, who fourteen days after the announcement told many internet firms to stop selling American PSP’s to the UK market. Then not even a month after SONY’s showing at E3 in May, 2005, confirming all 29 games planned for UK release plus 19 UMD Movies, they started taking small independent firms to the high court for trademark infringement and loss of profits, this follows on from the recent Cease and Desist orders issued to UK businesses selling what’s seen to be a highly prized commodity to UK and European gamers desperate to get their hands on the product in light of a six month product launch delay. This all came to a peak on the 19th July, 2005 , when SONY won their High court battle against Nuplayer, so they released this press release:

 

“SONY Computer Entertainment Europe (SCEE) has won its recent battle against importing and selling of its forthcoming PlayStation Portable console from Japan . In a recent case against online retailer Nuplayer Ltd, Mr Justice Lawrence Collins ruled that Nuplayer had no arguable defence and Summary Judgement was given. Nuplayer have been ordered to pay substantial Costs and Damages to Sony for bringing the case against them and to hand over its remaining stock, details of sales, supplier data and some customer data.

SCEE claimed that the imported sales of the PSP console was undermining SONY Computer Entertainment Europe's million-pound marketing programme in run up to the console launch scheduled for 1st September, 2005 .”

                  These tactics really made many independent firms think twice before attempting to import PSP’s or their software, something that could really have dampened the spirits of those gamers that always have their new product a month or so before everyone else, but not the general public, nothing could dampen their spirits.

Pre-orders were being sold like hot coffee, here, there and anywhere, with many, many big retailers purposefully going far above and beyond the amount they knew was allocated to them. This meant as the end of August came up larger companies were taking pre-orders for deliveries theyElectronic Theatre Image would be getting in June, 2006! This didn’t falter the British public though, who still got out of their beds bright and early on Thursday 1st September, 2005 , to stand in the queue of people wanting to buy one without pre-ordering. And so started the most chaotic day I’ve known in the games industry.

                  Did the PSP do it then? Did it change the face of gaming as we’ll ever know it? Well I think it would if people fully grasped the concept that these new wireless consoles have behind them, but both the software developers and the public are failing at this. The hardware’s all there waiting to be used to it fullest extent people just need to see the possibilities. Once SONY get their huge Christmas Line-Up out and double the games that are available, and once people realise what the Giga Pack is and how useful it could be, maybe the gaming network will be complete. SONY have already announced the shipment of over 10,000,000 PSP’s worldwide, many more than this and there shouldn’t be a person left that doesn’t know someone that’s got one, then the fun will kick off!

 

Goomba

06/11/05

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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