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Racing The Ridge

 

            Ridge Racer is a franchise that doesn’t want to lie down. Electronic Theatre ImageOriginally launching in arcades in 1993, Ridge Racer moved to SONY’s first machine, bringing with it some of the earliest ventures into 3D territory on home consoles. The series has expanded exponentially since then, with four incarnations on the PlayStation – each of greatly differing in quality – a Nintendo64 rendition and Ridge Racer V – the most recent release, which seemed to have stalled in the wake of other PlayStation2 launch challengers and is no doubt the reason why we’re yet to see a second Ridge Racer title on this generation of home machines. Now, with the NintendoDS having hit European shores and the PlayStation Portable (PSP) arriving later this year, NAMCO have decided to bring us two new Ridge Racer titles – each recruiting itself to the basic principles of each system as the first Ridge Racer deemed itself nothing less than stylish inline with its original PlayStation release.

            Ridge RacerDS Electronic Theatre Imageand Ridge Racers, for NintendoDS and PSP respectively, are no doubt going to be held hand-in-hand as examples of both systems capabilities. That’s why we’re here. Having now extensively played both titles, I believe I’m in a fairly unique position not only to judge how the games play, but how exactly how each of them correlates with the system they’ve been released on. The difference in production values and development is immediately accessible. Ridge Racers begins with a glorious cut-scene, depicting the beautiful Reiko and many flashy-looking vehicles in high-resolution stylings, before continuing to offer an introduction to the Ridge Racer series and how this title functions – completing tracks will unlock further races etc. However, Ridge RacerDS has a much more sedate approach. Not featuring cut-scenes or really any kind of introduction, selecting your Save File is followed by putting you straight into the driving seat. Although this may seem niggly, the differences experienced at this point becomes apparent throughout.

            With the PSP containing a far superior graphics processor to that of the NintendoDS, Ridge Racers looks astonishing by comparison. The lighting effects, car collision, solar-glare etc. are clearly superior to that of Ridge Racer V on the PlayStation2. The aural standard achieved from the launch title is superb. While the background music may get a little irritating at times, it’s perfectly pitched with the rumble of engines and squealing of tyres. Ridge RacerDS is altogether a different kettle of fish. The effects and general graphical presentation is little more than average compared to what the system is capable of. With no real-time lighting and textures falling below the standard of the Nintendo64, Ridge RacerDS is certainly limited when compared to either Super Mario64 DS or Metroid Prime: Hunters. But this inherently immense sense style is the PSPs’ philosophy, not the NintendoDS’s…

            So what is it that makes Ridge RacerDS coincide with Nintendo’s policy of new, innovative games-only for the NintendoDS? Well it’s almost awkward. With racing games not exactly being top of the innovation ladder – what else, in terms of control, Electronic Theatre Imagecan you do with sending cars hurtling around a track? – simply, the Touch Screen becomes the Steering Wheel. Not being the default setting is a serious mistake, but altering you configuration to Stylus control is naturally a decided event. Reminiscent of the introduction to analogue, back in 1996 with the Nintendo64, the Touch Screen certainly takes some getting used to – but Ridge RacerDS’ innovation doesn’t appear awkward because it’s difficult to get to grips with, nor because it’s been tacked on like so many other NintendoDS titles, but simply because it’s so understated. A couple of races in and taking corners and weaving between opponents will become a breeze, with the only hindrance to your progress being later levels ramping up the difficulty. Ridge Racers, however, isn’t without its own degree of innovation. Ridge Racers plays on the internal’s of the series, playing up the visual quality of the title while also adding minor gameplay refinements; such as Turbo Boost function earned by drifting and an incredible amount of variables.

            Electronic Theatre ImageThe PSP is obviously being marketed as a stylish piece of consumer technology, similar to both the WalkMan and PlayStation before it, whereas the NintendoDS is simply meant to be a gaming console, offering gaming we’ve never experienced before. Both titles clearly reinforce the basic policies of their home system and, while I do feel that the NintendoDS is the system the industry was asking for - right now - I’m not in the position to say I’d advocate innovation over gameplay, and so would be very hard pressed to put either title in pole position.

 

Kev J.

05/05/05

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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© Electronic Theatre 2003-2005 - email: kjoyce@electronictheatre.co.uk