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Single Player Shenanigans

           There must be many of you who, much the same as I’ve recently encountered, have been invited to a friends for an evening of light hearted chat and a small amount of audio visual entertainment, only to be confronted with the fact that your choice of companion this evening was not the wisest, as the latest RPG has come to claim their concentration.

            And it’s not just RPGs that decidedly infringe on my cohorts valuable time either. A recent culprit unrelentlessly absorbing any attention they once wished to cast upon my person would be the unremitting Animal Crossing. Although being a heavily community spirited game, allowing up to four players to interact on one save file, the title does not allow simultaneous play – which only intensifies the four hour wait. Don’t get me wrong, Animal Crossing is an inherently beautiful game – using ideas that push boundaries far beyond its cartoon-esque exterior would let you believe. I can easily see the appeal of the first - and still only – game to enter the fourth dimension and I love to utilise the entire NES game conversions which now Animal Crossing insists are merely mini-games. However, after the intrigue and often down-right astonishment has washed away, watching a pixie travel from shed to shed with clothes and furniture packages isn’t the most exhilarating way to spend an evening.

            There must be many of you who have spent such free time sat in the corner quietly plotting the downfall of Nintendo, SquareEnix and RockStar games – to name but a few of the main culprits. The Legend Of Zelda: The Wind Waker and Final Fantasy X-2 have recently misled me also. Appearing to be heavily story driven interactive games, they become life absorbing symbiants that not only seem to take over the owners time,   but also they’re mind – as nothing that comes from their mouth can be related to anything but the current script.

            Like myself, fighting, shooting, driving and sports titles are probably more appealing to those of you who have stuck with this article. Their quick-fire nature allows for the control pad to switch hands not only randomly, but also more frequently than never, or close to never. I view gaming as a social activity, and being able to co-operate or compete directly allows for a much grander scope than hours spent levelling-up. These games are no less addictive, but often they do allow you to pull yourself back into reality for a brief moment. streora2.gif (13543 bytes)Games such as the mighty Halo 2 are rammed with vastly impressive attention to detail with their multiplayer features and Co-Operative play. The Legend Of Zelda: Four Swords Adventures is a perfect example of how to pull RPGs into the multiplayer arena without losing any of the playability. It seems a shame that the days of mainstream Co-Operative gaming is limited to the 90’s, with Golden Axe adventures, rampages in the Streets Of Rage series and mushroom picking in Super Mario Bros. 3 often being unparalled by today’s hour-hungry programming.

 

TDog

02/03/05

 

Return to the Articles Archive 2005 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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© Electronic Theatre 2003-2005 - email: kjoyce@electronictheatre.co.uk