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To
Nintendo’s Touch Screen marvel comes StarFoxDS and it’s
looking to be everything the fans want at this early stage already.
It still has a way to go, as there was no fully playable game; what
was offered were four Training Levels to help teach the basics of
the Touch
Screen controls against a few basic enemies.
A lot of the abilities will be very
familiar to anyone who has played previous releases in the
StarFox series, still being able to Loop-The-Loop and
U-Turn, but now these are accessed via two buttons on the Touch
Screen: one either side of the main control area, resulting in the
moves being quick and easy to execute. All the main flying controls
feel accurate and fluid - it does everything when it’s told to - and
the control screen also doubles-up as a Map. The Boost and Brake
controls are located on the Touch Screen also, with a double-tap at
the top for Boost or at the bottom for Brake, but these two controls
were
the only negative point to mention, simply because at times rather
than Boosting all that would happen would be a slight movement
upwards or worse-still, when trying to Brake when low flying,
crashing into the ground.
Bombs in StarFoxDS,
instead of being fired from the Arwing, are controlled via a
Drag-And-Drop System. The Bomb symbol is situated on the right of
the Touch Screen, using the Stylus to select and dragging it to the
desired spot on the Map, which in-turn drops from the sky to destroy
anything nearby, the benefit being it can be anywhere around the
Arwing, not just in front.
The four Training Levels were in one
open-ended area to teach Bombs, Lock-on, Boost, Brake, Loop and
U-Turns with air and ground-based enemies to destroy with Stars and
Time Bonuses to collect.
The Arwing looks very nice, well-drawn
and detailed enemies were featured, but as an early code the actual
area was unimpressive and bland. This is another Nintendo game that
should be kept an eye-on as it looks like they could have another
addictive classic on their hands for their portable wonder. |
| Return to the NintendoDS E3
2006 Archive
here.
Each of these articles has been written
either independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
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for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |