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Okami is a title with which
has a great following in PlayStation2 circles. Announced over three
years ago, each playable variation has revealed little more than the
last.
Being developed at Clover Studios the same studio
responsible for the surprise-hit (but worthy)
Viewtiful Joe series is unique visual style comes as no
surprise.
The big surprise came through its
slowly unravelling gameplay system. Although comparisons are hard to
come by, marketing representatives insist on similarities with the
3D-outings in
The Legend Of Zelda series a comparison which
is no doubt adding to the hype. However, much of the hype is
justified, as Okami presents PlayStation2 players with a
challenge that has been very much sorely supported on the
current-generation system that receives by-far the most support.
A generic control set-up is
complemented by striking animations for even the most basic of
commands, and travelling through Okamis world results in the
player opening new areas through the use of a Paint-System currently
revealed only in its most basic form. The player is presented with
drawings from which areas are missing, and must fill in Star Charts
and other graphical miss-representations to progress.
The title still has most of its
secrets under lock-and-key, and with a current proposed release date
of February, 2007, in the UK, its likely to stay that way for quite
some time. |