tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » articles » 2006 archive »  Electronic Theatre Special Report: E3 2006: PlayStation3: Motorstorm
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles
tr.gif (156 bytes)

Electronic Theatre Image

Motorstorm

            One of the first titles announced for the PlayStation3 has now arrived in playable form. As formulaic and unappealing as a title such as Motorstorm generally is, at this year’s E3 it was certainly one of the mostElectronic Theatre Image complete and rewarding PlayStation3 titles on show. The title is an off-road extravaganza featuring bikes, 4x4’s, buggies, trucks and cars making their way through dirt-tracks, cityscapes and a third as-of-yet to be revealed terrain-type vying for first position.

            Thirty-five vehicles are promised in the final build and more than sixteen Tracks. The softer terrain alters under the weight of your vehicles and, on the singular Track playable at the show, made successive Laps progressively more difficult as you slip-and-slide through the fresh-wet mud. Heavier vehicles make deeper trenches but have little difficulty in moving smaller vehicles off their path. The handling is responsive and greatly differs depending on both your choice of vehicle and the damage caused to the Track. Racers will have their own wars independently of the player, often clearing the path for a sprint from last up the rankings as a beast smashes every other vehicle out of your way. The races where tight and the Collision Detection is spot-on.

            An interesting feature is the ability to provoke other racers. Clicking the R3 Button makes your team-mate throw abuse at the other racers, antagonising them into a full-on Electronic Theatre Imagewar with you and your vehicle. The title’s graphical presentation is of a high-standard with sprawling ravines and 3D crowds all remaining rather active and energetic. The usual sub-standard trail-marks occur as the system gets confused as you run-over previously laid tyre-tracks and the code isn’t quite sure as to which should become the most dominant, but with the title all-but finished and more than four months left to release, there’s plenty of time for niggles like this to be rectified. At the PlayStation3’s Launch, you can predict that Motorstorm will be one of the titles under the least demand; however, much like the Xbox360’s Amped 3, this is very likely to be unjustified

KevJ.

15/05/06

 

Return to the Articles Archive 2006 Page here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003-2006 - email: kjoyce@electronictheatre.co.uk