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Still in its early stages, as it has no official
release date, is Ace Combat X: Skies Of Deception on the PSP.
A Combat Flight Simulator, there are a number of aircraft to choose
from
to take into battle. In this early demo version there was the choice
of four selectable modern fighters to use from a Russian Mig, a USAF
Fighter and British Tornados.
Due to it being more of a Simulator,
at the moment there is a full HUD display on-screen showing the
horizon line, altitude, weapons selected and location of enemy
fighters. All the information is clear and visible without
obstructing any of the action, although there wasn’t much going on
anyway.
Keeping a fighter in the centre of
the HUD when close enough enables a Lock-On for a Missile to be
fired, but ensuring the enemy stays in the centre is a little
trickier and not doing so will result in the Missile missing its
target. There are also Machine Guns for slightly closer combat.
Unfortunately detail was
thin-on-the-ground at this stage with only a blue sky and a green
floor to fight within, and the enemy fighters never came into view,
the only indication that they were there was from the HUD display
which marks them in green until close enough for a Lock-On which
turns the indicator red.
Flying back-and-forth all over the
place trying to keep targets in sight was fun and didn’t feel like
an ordeal using the PSP’s Analogue Nub to its fullest, never feeling
like keeping-up was going to be a problem or inaccurate.
A developer said they had lots of
ideas for Ace Combat X: Skies Of Deception with a possible
twenty playable real-life planes and a few of their own imaginings
for fighters put in for good measure; it might turn out well for the
PSP, but if previous incarnations are to go by, then it may sink
before it can swim. |