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Appearing as a bizarre creation of
Platforming minds, Dead Head Fred actually finds itself in a
field quite overwhelmed with similar offerings. Following fairly
generic Platform traditions, the title plays much-like Death Jr.
with the interesting feature being interchangeable Heads. Pressing
the R Trigger brings a Wheel Menu from which an alternative Head can
be selected – each with different and unexplainable abilities. One
Head may offer higher-jumps, whereas another may allow you to scale
fences and a third provide extended combat manoeuvres.
The game plays very much as a generic
Platform title with little to distinguish it form it’s peers other
than the above mentioned Unique Selling-Point. Major issues with
Collision Detection, Frame-Rate and sticking-areas from which the
only escape is a System Reset only further the dissatisfaction with
a title that seems to set-out to disappoint. Graphically, the title
is well-paced, but with a lack of Character Models on-screen and a
ridiculous amount of repletion from each, it’s no surprise that
Dead Head Fred is at least competent.
Some major work is required to
prepare this title for release and, given its early 2007 date,
there’s more than enough time to turn these basics into something
altogether more playable. However, the biggest question right now is
whether or not anyone will actually bother. |