tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » articles » 2006 archive »  Electronic Theatre Special Report: E3 2006: PSP: Tekken: Dark Resurrection
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles
tr.gif (156 bytes)

Electronic Theatre Image

Tekken: Dark Resurrection

Being a series that has always been a sure-fire hit with PlayStation fans it comes as no surprise that few titles on the PSP are anticipated as much as Namco’s portable fighter; Tekken: Dark Resurrection. Featuring new characters; such as the angry looking, angry Electronic Theatre Imagesounding Dragonov, as well as a wealth of returning characters from the series, Tekken: Dark Resurrection would seem at first glance to be the portable title Beat-‘Em-Up fans have searched for since they invested their cash in SONY’s handheld.

Thankfully it seems that the prayers of the Tekken faithful have been answered, as this year’s E3 Preview Code plays just like its predecessors. Controls are set-out just as before and masters of Tekken’s timing-based combat should feel right at home. Although likely that the demo was built for the show, the bane of PSP owners - ridiculous Loading Times - were mercifully not present.

Tekken: Dark Resurrection is not just a remix of the current titles either. Online play and character customisation are also included. Through fighting each player can earn money with which to buy costumes and accessories for their favourite combatants. Two-Player Wireless play is also available for those wishing to test their mettle against local adversaries.

Graphically, Tekken: Dark Resurrection shapes-up very well against it’s PlayStation2 counterparts. It also features limited destructible environments, although the demo showed that they were nowhere near as explosive as those found in Dead or Alive.

Tekken: Dark Resurrection is looking like it could be very good, not just for gamers, but for a system desperately in need of some must-have titles.

G-man

14/05/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003-2006 - email: kjoyce@electronictheatre.co.uk