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Ultimate Ghouls N’ Ghosts is a
step into the past for PSP owners. Playing in the same insanely
difficult 2D
plane as Super Ghouls N’ Ghosts, this new edition feature a
whole host of modern updates.
As with many modernisations of
yesteryear’s 2D hits, Ultimate Ghouls N’ Ghosts features many
3D-rendered Boss Fights. Graphically, the title has been brought
bang-up-to-date while retaining the playability of the original
title. New additions include a greater Armour System in which the
player now has more than two-or-three Hit-Points before death
dependant on the Armour they have collected, as well as offering
immediate Re-spawns as opposed to sending the player back to the
beginning of the Level
no
matter what progress they’ve made.
The difficulty is set to remain
peaked at ridiculous whilst the game offers far more alternative
routes and open-ended play. For once, the PSP control actually
feels natural, but then, it would be hard to create a sloppy
version of a game which only requires the D-Pad and one Attack
Button for complete control. The title is due out imminently in the
US with a UK release penned-in for the Autumn, and die-hard fans
who’ve been waiting for that true-sequel for nigh-on fifteen-years
and likely to be waiting with baited-breath, and are unlikely to be
disappointed. |