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You are here » articles » 2006 archive »  Electronic Theatre Special Report: E3 2006: Wii: DragonBall Z: Budokai Tenkaichi II
 
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DragonBall Z: Budokai Tenkaichi II

             The DragonBall Z: Budokai series has had a bizarre relationship with Nintendo consoles. With the firstElectronic Theatre Image two editions arriving on the GameCube a year after their PlayStation2 counterparts yet featuring all the updates of the current release, they’ve achieved a reasonable sales-peak yet support seemed to dwindle. Last year’s DragonBall Z: Budokai Tenkaichi not only pushed the boundaries of the series but also One-On-One Beat-‘Em-Ups as a genre and noted that, even though things hadn’t changed all that much in the fifteen years since they shot to glory with the fabled Street Fighter II, there was still insurmountable room for innovation. Now, with the advent of Wii, the series returns to Nintendo consoles with the next in the series; DragonBall Z: Budokai Tenkaichi II.

            The E3 Preview build was established incredibly similar to the version running on the PlayStation2. Only one Arena was playable and an even greater limit was set on the playable characters with a selection of only four available; Goku, Vegeta, Android 13 and Super Bu. The moves performed are, confusing, to say the least. One of the most energetic games on the stand, DragonBall Z: Budokai Tenkaichi II engages the player in spinning, thrusting, twisting jabbing and shaking the Remote in order to perform some very stylish looking Electronic Theatre Imagemoves. Holding buttons while swinging the Remote performs additional arrays of moves, for example holding both the Z Button and B Trigger whilst twisting the Remote executed Goku’s Kamehameha, should your Chi Meter have gathered enough power.

            The title looked little different to its’ PlayStation2 sister-release. Keeping the series traditional Cel-Shaded visuals, the differences the Next-Generation offers are limited to a vastly improved Draw-Distance and some spectacular Lighting-Effects when performing Special Moves; however the Character Models and Arena Textures look identical. For those that though many games on Wii would simply feature tacked-on Remote support, DragonBall Z: Budokai Tenkaichi II will certainly be a wake-up call, however, how many other major Third-Party Licences follow-suit is yet to be seen.

KevJ.

16/05/06

 

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 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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