tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » articles » 2006 archive »  Electronic Theatre Special Report: E3 2006: Wii: ExciteTruck
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles
tr.gif (156 bytes)

Electronic Theatre Image

ExciteTruck

            The first playable racing game for the Wii being shown at E3 2006 was ExciteTruck, a real roller-coaster affair controlling a large 4x4 around two selectable courses. The two available were a Desert dirt track with enormous hills and ravines whilst the other was acrossElectronic Theatre Image beaches; both looked very nice for this early stage if not a little spartan. Graphically good, but not astounding for a Next-Generation console, which is quite besides the point as the Wii has never been meant to push the power-hungry graphical boundaries like its opponents: it’s about giving you more freedom.

         Racing was fun against five other computer opponents, fairly fast-paced with special icons on the course to manipulate the track ahead, giving extra Ramps that would pop-up to enable launching the car miles into the air and over opponents using the added Boost to scale ridiculous heights.

         Obviously, what was really important was how it drives with the Wii’s Remote and the Tilt Technology; and with this demo it worked great. Holding Remote sideways with the D-Pad in the left hand and the Boost on the 2 Button, turning was a simple matter of tilting the controller as if the axis was right in the middle, lifting your right or left hand up or down to turn the truck whether on the ground or in the air. There was also a Pitch Control for when the truck’s in the air to ensure a steadier landing via twisting the controller forwards-and-back. The worry was always going to be how precise it feels when driving a truck into tight 90-degree turns or long drifting corners, and there were no major problems with the opacity of the Remote’s calibration - always feeling truly in control, it just takes a few to adjust to the sensitivity.

         ExciteTruck looks like it’s shaping-up to be a good, fun Racer, nothing that will define the genre; but a Racer that uses the Wii’s abilities well and a possible high-calibre Launch Title.

Brains.

13/05/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003-2006 - email: kjoyce@electronictheatre.co.uk