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Project H.A.M.M.E.R. is one of
the fabled new Intellectual Properties Nintendo has been promising
us for their Wii. Playable at this years E3 was the Training Level
from the final game which reportedly is in the late stages of
completion.
Acting as a Level-based Third-Person
Action title, Project H.A.M.M.E.R. offers both
tried-and-tested exploration with intensive and unique combat.
Comparable to the likes of Devil May Cry and
Onimusha,
the title racks-up combo-hits and kills in-order to grant the player
Level-Ups in an as-yet un-revealed Levelling-System. Basic attacks
are performed with the Remote’s A Button, whilst more complicated
Special Attacks can be performed by flicking the Remote along the
horizontal axis for a Ground-Slam or the vertical for a Spin-Attack.
Through first-play it quickly became apparent that
Electronic
Articles journalists each had their own difficulties with
the calibration of each move – some found the Spin-Attack unruly
whilst others decided that the Ground Slam was a technique
out-of-reach – proving that the title’s Control System was in-fact
one of the most precise of the show, comparable to
Super Mario
Galaxy and
The Legend Of Zelda: Twilight Princess, and
with a small amount of practice would become second-nature.
While progression through this
Training Level appeared quite generic – obviously with the exception
of the Control System – it’s promised that the title will feature
many inventive set-pieces and Level constructs upon release. The
title showed some graphical flair despite the basic urban Level
design with the lead-character featuring Lighting-Effects akin to
that of
Too Human’s protagonist. Project H.A.M.M.E.R.
was certainly one of the most complete and playable fully-realised
games on Wii, and will no doubt split opinion on release. |