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If anyone one has a Nintendo console then they
should have come a cross
a little, fiendishly addictive game called WarioWare.
With Micro-Games galore to test the old speed skills to the limit,
there’s no change in its latest incarnation, WarioWare:
Smooth Moves for Nintendo’s new baby, Wii.
Like the previous games this version
has loads of Micro-Games all lasting a maximum of about five-to-six
seconds, where a small simple puzzle or task needs to solved or
performed to progress though the game. But this is where the
similarities start to end, sure it looks fairly similar to the
GameCube or even the NintendoDS releases, but WarioWare:
Smooth Moves really does help show off how good Nintendo have
made their new Remote for the Wii. From having to slice barrels,
twisting and putting false-teeth in, to pumping-up balloons and
drawing shapes, there’s no stopping unless the time runs-out and
it’s back to it all over again. There’s no sitting-down with this
game, bums need to be firmly out of the chair to make the most of
it; and its so simple anyone will want to have a go. With all the
controls explained prior to each game - and there are a few
variations - whether its swinging the remote like a racket, holding
it like a pen, having it in both hands to pump-up and down or moving
it back-and-forth from the TV to use the depth-perception, plus a
multitude of others to keep anybody with a short attention span
interested.
This wasn’t even a finished game and
it has something some finished titles never have: playability. This
is why even a new-generation of gamers still want to play classics
from Space Invaders and Asteroids to Super Mario
Land and Tetris, WarioWare: Smooth Moves joins
them in the ranks of games that can’t be walked away from and won’t
be forgotten. |
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either independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
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for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |