tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » articles » 2006 archive »  Electronic Theatre Special Report: E3 2006: Wii: WarioWare: Smooth Moves
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles
tr.gif (156 bytes)

Electronic Theatre Image

WarioWare: Smooth Moves

If anyone one has a Nintendo console then they should have come aElectronic Theatre Imagecross a little, fiendishly addictive game called WarioWare. With Micro-Games galore to test the old speed skills to the limit, there’s no change in its latest incarnation, WarioWare: Smooth Moves for Nintendo’s new baby, Wii.

            Like the previous games this version has loads of Micro-Games all lasting a maximum of about five-to-six seconds, where a small simple puzzle or task needs to solved or performed to progress though the game. But this is where the similarities start to end, sure it looks fairly similar to the GameCube or even the NintendoDS releases, but WarioWare: Smooth Moves really does help show off how good Nintendo have made their new Remote for the Wii. From having to slice barrels, twisting and putting false-teeth in, to pumping-up balloons and drawing shapes, there’s no stopping unless the time runs-out and it’s back to it all over again. There’s no sitting-down with this game, bums need to be firmly out of the chair to make the most of it; and its so simple anyone will want to have a go. With all the controls explained prior to each game - and there are a few variations - whether its swinging the remote like a racket, holding it like a pen, having it in both hands to pump-up and down or moving it back-and-forth from the TV to use the depth-perception, plus a multitude of others to keep anybody with a short attention span interested.

            This wasn’t even a finished game and it has something some finished titles never have: playability. This is why even a new-generation of gamers still want to play classics from Space Invaders and Asteroids to Super Mario Land and Tetris, WarioWare: Smooth Moves joins them in the ranks of games that can’t be walked away from and won’t be forgotten.

Brains.

14/05/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003-2006 - email: kjoyce@electronictheatre.co.uk