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You are here » articles » 2006 archive »  Electronic Theatre Special Report: E3 2006: Wii: Wii: Sports
 
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Wii Sports

Wii Sports: Baseball

 

            Featured as one of the handful of Wii Sports titles at E3 due to appear at Wii Launch as part of the Wii Sports compilation, Wii Sports: Baseball demonstrated the unique nature of the Wii Remote with ease. Whilst being visually basic in the grandest of terms – the NintendoDS would clearly have sniggered had it been asked if it was able to push such minimal 3D effects – the calibration of the unique Remote was the most accurate and lucid of any title on Nintendo’s Wii stand.

            Demanding the player held the Remote away from the screen in the identical fashion to a baseball bat, the on-screen avatar mimicked the players movements perfectly. As the pitcher threw the ball the player had to swing the Remote as you would a baseball bat with astonishingly accurate timing and representation on-screen. Although standing in an arena surrounded by literally thousands of on-lookers, the game enticed you to become one-hundred percent involved in the action and, even with our Nintendo representative standing beside, it was impossible not to ruffle the impeccable attire the Electronic Articles staff attended with. A full-swing was the only option as a title which will most commonly be referred to as a Mini-Game engrossed the player into believing that imitating a professional Baseball player was the only way to play Wii Sports: Baseball.

 

Wii Sports: Golf

 

            While Wii Sports: Baseball encouraged the player to really go for the full swing and use the Remote as outrageously as possible, Wii Sports: Golf encouraged the player to use the Wii Remote in a far more controlled manner, showing off the finer-points of Nintendo’s excellent calibration.

            Holding the remote as you would a Golf Club, pointing the Remote towards the floor, the player can take a few practice swings to gauge the power (indicated by a Meter bar in the bottom-left corner) before stepping-up to smack the ball, but hitting the ball full whack would mean missing the green by miles. Once on the green the player is given a Targeting Line which can be adjusted with the D-Pad for going over any mounds that might change the path of the ball, then it’s down to the players slight-swing of the Remote to tap the ball in. This really does show how well Nintendo have produced this effect; it’s so precise and accurate that, for a Mini-Game, it in itself is a great game, and you just can’t help liking Wii Sports: Golf.   

 

Wii Sports: Table Tennis

 

Wii Sports: Table Tennis was yet another of the tech demos on display at the Wii stand and for many people, the first demonstration they tried. As a way of introducing the controller to the player, Wii Sports: Table Tennis performed extremely well, focusing only on the very easy hand motions of left-and-right but delivering a very enjoyable experience at the same time. Graphics are basic to say the least, but then eye-candy really isn’t what Wii is all about. Although at first it seems the Wii’s Remote is perhaps a little too sensitive, the forgiving difficulty of the demo allowed players to get used to the behaviour of the controller and, without too much trouble, start a decent rally. This shows that the Wii will have games that are incredibly easy to pick-up-and-play, but whether that will spur the non-gaming public to buy the console remains to be seen.

 

Wii Sports: Tennis

 

Wii Sports: Tennis is the game millions of Nintendo fans will have seen Reggie Fils-Aime, Shigeru Miyamoto, Satoru Iwata and a random contest winner playing at this years Nintendo Pre-E3 conference. On playing the game it becomes clear that Wii Sports: Tennis is one of the titles that was made for the pick-up-and-play factor, not for realism. For instance, player movement is not controlled, only the swing strength. Your character runs toward the ball at all times and the player must swing the Remote like a Racquet in order to hit the ball. Twisting the Remote slightly while swinging can put spin on the ball but aside from that there is little more to playing Wii Sports: Tennis. Despite its intuitive play design, the actual hitting of the ball is a little harder than you might think, although player skill does play a large part. The bare basics of a great Tennis game are there, but Wii Sports: Tennis has a way to go to becoming a fully fledged game.

KevJ, G-Man & Brains.

29/05/06

 

Return to the Articles Archive 2006 Page here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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