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You are here » articles » 2006 archive »  Electronic Theatre Special Report: E3 2006: Wii: The Legend Of Zelda: Twilight Princess
 
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The Legend Of Zelda: Twilight Princess

Despite the fact that it was playable on the at last years E3, Nintendo fans will no doubt realise that The Legend of Zelda: Twilight Princess has still not been released for the GameCube. Those same fans will no doubt also be aware that The Legend of Zelda: Twilight Princess is now confirmed as a Wii Electronic Theatre ImageLaunch Title, complete with full-support for Wii’s Remote.

Last years E3 Preview Code confirmed that, in the hearts of certain Electronic Articles writers, The Legend of Zelda: Twilight Princess is on-course to win the coveted title of Best Console Game Ever. This years Wii demo was not as in-depth as last years GameCube code and instead was more of a Tech-Demo for the integration of the Wii Remote. Movement is conducted in the traditional The Legend Of Zelda manner and controlled by the Analogue Stick Attachment. The Z Button on the Attachment provides the Lock-On to enemies and in general, The Legend Of Zelda players should be familiar with the basic set-up, despite the radical differences in the controller shape. The real changes came in the form of new control methods for the Sword, Bow and Boomerang. Despite rumours that the Sword would be controlled entirely through the swinging of the Remote, this was not the case; basic Sword moves are controlled by pressing the A Button. Flicking the Remote forward caused Link to Shield-Bash foes and grounded enemies could be vanquished by Link’s Downward-Stab Attack, initiated by a flick of the Analogue Stick Attachment. By moving the Analogue Stick Attachment in a circle Link would execute his Spin-Attack. Link’s Bow was activated by holding the assigned direction on the D-Pad and releasing it to fire. Predictably, aiming was done by gesturing with the Remote. While the cursor was in the centre of the screen control was precise, whereas outside movement was far quicker. The Boomerang was targeted in much the same manner although it could be locked on to several targets simultaneously through the use of the B Trigger.

Unlike some Wii demos on display The Legend of Zelda: Twilight Princess boasts some tight calibration of the Remote, making it a fun and engaging experience for the player and one of the best displays of Wii at E3. The excellently detailed environments and Character Models were once again present and, to put it bluntly, if The Legend of Zelda: Twilight Princess isn’t one of the greatest games ever, we might as well all give-up now.

G-man

15/05/06

 

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 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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