|
Despite the fact that it was playable on the at
last years E3, Nintendo fans will no doubt realise that
The Legend of Zelda: Twilight Princess has still not been
released for the GameCube. Those same fans will no doubt also be
aware that The Legend of Zelda: Twilight Princess is now
confirmed as a Wii
Launch Title, complete with full-support for
Wii’s Remote.
Last years E3 Preview Code confirmed that, in the
hearts of certain
Electronic Articles writers,
The Legend
of Zelda: Twilight Princess is on-course to win the coveted
title of Best Console Game Ever. This years Wii demo was not as
in-depth as last years GameCube code and instead was more of a
Tech-Demo for the integration of the Wii Remote. Movement is
conducted in the traditional The Legend Of Zelda manner and
controlled by the Analogue Stick Attachment. The Z Button on the
Attachment provides the Lock-On to enemies and in general, The
Legend Of Zelda players should be familiar with the basic
set-up, despite the radical differences in the controller shape. The
real changes came in the form of new control methods for the Sword,
Bow and Boomerang. Despite rumours that the Sword would be
controlled entirely through the swinging of the Remote, this was not
the case; basic Sword moves are controlled by pressing the A Button.
Flicking the Remote forward caused Link to Shield-Bash foes and
grounded enemies could be vanquished by Link’s Downward-Stab Attack,
initiated by a flick of the Analogue Stick Attachment. By moving the
Analogue Stick Attachment in a circle Link would execute his
Spin-Attack. Link’s Bow was activated by holding the assigned
direction on the D-Pad and releasing it to fire. Predictably, aiming
was done by gesturing with the Remote. While the cursor was in the
centre of the screen control was precise, whereas outside movement
was far quicker. The Boomerang was targeted in much the same manner
although it could be locked on to several targets simultaneously
through the use of the B Trigger.
Unlike some Wii demos on display The Legend of
Zelda: Twilight Princess boasts some tight calibration of the
Remote, making it a fun and engaging experience for the player and
one of the best displays of Wii at E3. The excellently detailed
environments and Character Models were once again present and, to
put it bluntly, if The Legend of Zelda: Twilight Princess
isn’t one of the greatest games ever, we might as well all give-up
now. |
| Return to the Articles Archive
2006 here.
Each of these articles has been written
either independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
If you wish to inquire about pricing of any titles
for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |