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Giant robots are pretty well loved here at
Electronic
Articles so Chrome Hounds, SEGA’s mech-inspired
online frag-fest, was pretty high on our
E3 2006 schedule. The demo was Multi-Player only and divided
attendees into two teams of four, with each member of each team
piloting a different Hound Class. Some drove Heavy-Assault Hounds
and some lighter Scout type, each with a different weapon layout
complementing their class. Play occurred in a quite large area
complete with destructible scenery and multiple Respawn Points
which, although unapparent in the demo, are probably open to capture
by the opposing team similar to the Respawn Points in
The Outfit.
It also featured Voice Chat, but that was rendered obsolete not only
by the insane level of noise in the surrounding area, but also by
the fact that nobody else seemed happy to stick the Headset on.
Unfortunately, despite our high hopes, Chrome
Hounds did turn-out to be a little under-whelming. Although the
weapons were decently varied and accompanied by decent sound effects
and muzzle-flash, the resultant target explosions were practically
none existent making it difficult to judge the damage being done to
other Hounds, not to mention that there is very little point in
having a big gun if it doesn’t make a big bang! The Level on display
was also a little too big, occasionally making finding the other
Hounds a laborious task. The Level
was also fairly sparse in detail,
although too much may have affected the movement of the Hounds.
Graphically Chrome Hounds was respectable, but hardly
anything the Xbox360’s first-generation of titles hasn’t already
achieved.
That being said, the demo, being a pre-determined
Team Deathmatch, wasn’t exactly a brilliant showcase for the
customisation and Gameplay Modes of Chrome Hounds. The
multiple chassis, Tactics Commander feature and Co-Operative
Missions show a lot of potential and as such it is likely that
Chrome Hounds will be an online hit. It would have been nice to
have had Jump Jets though. |
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2006 here.
Each of these articles has been written
either independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
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