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You are here » articles » 2006 archive »  Electronic Theatre Special Report: E3 2006: Xbox360: Gears Of War
 
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Gears Of War

Many people who have invested their hard-earned-money in an Xbox360 have not done so in-order to buy the current games, but to buy the big games that are on the way. The Elder Scrolls IV: Oblivion was probably the first of these titles and has enjoyed sales that reflect the huge Electronic Theatre Imageamount of hype that went with the title. Although not as popular as the ridiculously anticipated Halo 3, Gears Of War is arguably the game most people expect to make or break the Xbox360.

Developed by Unreal creators Epic Games, using their own Unreal Engine 3, Gears Of War was not playable at this years E3. Fortunately, the Electronic Articles writing team was able to view the title being demonstrated by Todd Howard, executive producer of the game, behind closed doors. Gears Of War is a Third-Person Action game set some way in the future, were the world has been attacked by The Locust Horde - a bunch of really angry-looking alien mutant bad guys. The user plays as Markus Kane, a convicted criminal who just so happens to have extensive military training. Despite its generic premise, Gears Of War does look set to kick a whole-load of ass.

Each Level will have clearly distinguishable multiple routes, each offering a different experience. For example, in the demonstration Markus could respond to his friend Dom’s question in two ways. Answer one Electronic Theatre Imagelead the player through a Tutorial-based sequence whereas the other allowed the player to fight his way through the Level along a harder, but ultimately quicker route providing the player with more freedom for individual play-expression. Plot junctions like this are promised to occur throughout the game, with multiple outcomes.

Gears Of War also featured a wealth of other ideas Action fans may not have seen before. Reloading with perfect timing gives a Damage Bonus, grenade flight-paths are shown by a transparent arc and pressing the Y Button after an announcement alerts the player to the subject matter in a cinematic fashion. All theses ideas - whether innovations or “borrowed” from peers - seemed to fit into the game well and are likely to increase playability, as well as enriching the overall experience.

One of the key areas highlighted was the use of cover and the thought that had gone into it. Instead of the usual sluggish execution of cover found in most games, players could jump between cover at an astonishing rate. This was not only incredibly cool, but also seemed to fit seamlessly into play and will no doubt prove incredibly satisfying for players. The angle of the Camera, especially while running close to the ground, gave a great shot of the action and made Gears Of War seem very cinematic in a similar manner to last year’s astonishing Resident Evil 4.

As it stands Gears Of War seems very likely to hit UK shores with at least a BBFC 15 Rating. Not only were there dozen of bodies everywhere, but blood sprayed from enemies in a manner that seemed far more Electronic Theatre Imagerealistic than is usually on display. Add to this the vicious Chainsaw on the bottom of the Rifle and you are looking at a game that is clearly not for kids.

Gears Of War is probably the best looking game for the Xbox360. Character Models and Levels were meticulously detailed and lighting was top-notch. Enemies used cover and flanked the player and responded well to the characters. Unfortunately, all this happening on-screen did cause occasional dips in Frame-Rate, although it’s likely that a combination of fine-tuning and pressure from Microsoft should fix this before release. Some effects were also less than impressive, but we’re banking that these will be improved as well.

Gears Of War is shaping-up to be the game that tides us over until the Master Chief’s third-outing. With it’s interesting new ideas and stunning looks, the PlayStation3 is going to have to pull-out all-the-stops to have anything to make us forget this superb looking title.

G-man

15/05/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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