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The Xbox360 is, unsurprisingly
considering its major demographic,
swamped with First-Person Shooter
releases. Prey is Take2’s attempt to capture the limelight
and considering the hype already surrounding the title, it’s most
likely they’ll get some rewarding feedback.
At E3 this year, the Preview Code
consisted of only a four-player Deathmatch. A large variety of
weapons were available, with the Primary Function on the R Trigger
and a Secondary Function available on the L Trigger. Each weapon was
individually styled but, currently, had little in the way of a
feeling of impact when fired. The titles major feature is its
Gravity Disposition. Certain areas have walls which can be scaled in
order to move back across the same room on the ceiling – an addition
that not only doubles the size on the arena, but also allows for
interesting gunplay-tactics. Moving up the wall and leaping-off
halfway will keep your character at the new Gravity Disposition,
meaning that should you be being tailed, a leap backwards will see
you aiming directly at your aggressor who will be facing in the
opposite direction. The Deathmatches are frantic and involving
thanks to the added techniques that can be drawn form this
intriguing feature.
The environments are very well
detailed and lit, however, currently the weapons act independently
of the
environments with a clearly visible border surrounding them
and no Lighting-Effects acted-upon them from anything other
than their own firing-rate. The Character Models are well detailed
and animated and lack the sliding-appearance that most First-Person
titles – such as early Xbox360 releases
Perfect Dark Zero and
Quake 4 – are adversely
affected by in Multi-Player; the characters actually look
like they’re running across the given surface.
The Right Button executes a vividly
distinctive transformation, currently known as Hunter Mode, in which
the player’s sight is enhanced but the artillery is limited to a
Bow. In the E3 Preview Build, this seemed to have little impact on
play, but will no doubt become a major feature before the title’s
suggested September release. |
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2006 here.
Each of these articles has been written
either independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
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for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |