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You are here » articles » 2006 archive »  Electronic Theatre Special Report: E3 2006: Xbox360: Prey
 
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Prey

            The Xbox360 is, unsurprisingly considering its major demographic, Electronic Theatre Imageswamped with First-Person Shooter releases. Prey is Take2’s attempt to capture the limelight and considering the hype already surrounding the title, it’s most likely they’ll get some rewarding feedback.

            At E3 this year, the Preview Code consisted of only a four-player Deathmatch. A large variety of weapons were available, with the Primary Function on the R Trigger and a Secondary Function available on the L Trigger. Each weapon was individually styled but, currently, had little in the way of a feeling of impact when fired. The titles major feature is its Gravity Disposition. Certain areas have walls which can be scaled in order to move back across the same room on the ceiling – an addition that not only doubles the size on the arena, but also allows for interesting gunplay-tactics. Moving up the wall and leaping-off halfway will keep your character at the new Gravity Disposition, meaning that should you be being tailed, a leap backwards will see you aiming directly at your aggressor who will be facing in the opposite direction. The Deathmatches are frantic and involving thanks to the added techniques that can be drawn form this intriguing feature.

            The environments are very well detailed and lit, however, currently the weapons act independently of the Electronic Theatre Imageenvironments with a clearly visible border surrounding them and no Lighting-Effects acted-upon them from anything other than their own firing-rate. The Character Models are well detailed and animated and lack the sliding-appearance that most First-Person titles – such as early Xbox360 releases Perfect Dark Zero and Quake 4 – are adversely affected by in Multi-Player; the characters actually look like they’re running across the given surface.

            The Right Button executes a vividly distinctive transformation, currently known as Hunter Mode, in which the player’s sight is enhanced but the artillery is limited to a Bow. In the E3 Preview Build, this seemed to have little impact on play, but will no doubt become a major feature before the title’s suggested September release.

Kev J.

15/05/06

 

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 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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