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You are here » articles » 2006 archive »  Electronic Theatre Special Report: E3 2006: Xbox360: ShadowRun
 
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ShadowRun

On display at E3 was First-Person Shooter ShadowRun for Microsoft’s Xbox360, and was last seen on the SNES and Mega-Drive about 12 years ago! The title is slightly different this time around, and could be quite promising, but in this genre if a game wants to stand-out it’s going to need something special. Electronic Theatre Image

            In this build the Multi-Player Mode alone was playable; a battle against three other human-controlled players - the main area the developers wanted to show-off as it wasn’t one-on-one Deathmatch, mainly due to its team-based fighting in a Capture-The-Flag Mode. There’s nothing special in that plenty of First-Person Shooter games have a Capture-The-Flag Mode and ShadowRun’s wasn’t really that impressive, so hopefully the rest of the game has something more to it.

            There were some nice ideas being used in the game, however, exactly how useful or quirky they may be remains to be seen. For instance if you or a team member dies, there’s no instant Re-Spawn - another team member has to find where the deceased lie and help to revive their team-mate, installing a real sense of team work.

            Before starting the game there are options to purchase weapons and magic to aid and give an advantage if enough money has been accumulated - much like the feature added to Perfect Dark Zero’s Multi-Player in a CounterStrike-inspired ego-trip - from the basics like Guns and Swords to various magical abilities. Whilst most of the game is played in First-Person, when selecting a close-combat weapon like a Sword, the camera shifts to a Third-Person view to enable the character to run around and slash enemies, but leaves you open to attack by gunfire. Other abilities and items that can be used for a strategical advantage include Teleporting a short-distance in front to catch or evade enemies, a Glider attached to the back of everyone which not only helps jumping higher, but also jumping greater distances - but this will also slow them down making for easier targets to shoot.

            ShadowRun isn’t ready for release yet and looks it, still looking rough-around-the-edges and not yet showing-off the Xbox360’s true abilities, with its release scheduled for next year then hopefully ShadowRun will be much more impressive.

Brains

15/05/06

 

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 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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