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Enter The Actual

Now this may seem like the ramblings of an idealist, or an extremist or maybe the beginnings of a big-brother state, but this is an idea that many people have used before. In Electronic Theatre Image fact it’s one of the things that brought a lot of money into the games industry, but has since seemed to go underground apart from one very recent release, America’s Army. This is the idea that a virtual environment can be used to train people in the real world. Now, at the moment these games, or training aids, as I shall call them in this article, are mainly based around the things it’s easy to make a game out of, shooting and flying. (America’s Army is the first fully utilised, U.S. Military endorsed, training aid).

Flight Sims have been around to teach pilots the dangers of flying from the safety of the ground for a substantial amount of time, and Combat Sims have been around for almost as long, first utilised by the American Government so they could let people be shot without them dying. So why don’t we make other Reality Sims; simulations that could teach the younger generation actually useful skills for future life, like a Money Management Sim, a Cooking Sim or maybe even combine them into an highly interactive Restaurant Entrepreneur Sim.

The possibilities truly are endless if people would just use a touch of imagination. The idea doesn’t have to stop with a boring alternative to games either. Admittedly if you told a fifteen year-old the object of the game was simply keep this restaurant running for the next 30 years he’d be anally-probing cows in Destroy All Humans! again before you’d finished the sentence. But I have seen the state of the British Education system, having been through it already, and I know to “complete” school in the best way possible you have to finish a series of tasks, each getting progressively harder, then use all the skills you’ve learnt to do one final assessment; proving your entire competence in the subject.

Now if you told that 15 year-old that instead of spending five hours trying to kill the last boss on God Of War he could’ve completed his Business Studies exam and not have to go to that lesson again, simply by going through the talks with a massive multi-national company about selling the restaurant for so much money that he’ll never have to work again, God Of War wouldn’t get a look-in. In fact if any child spent the thirty hours or so a week they spend on videogames on their homework, all school grades would go through the roof.

I can understand the fact that videogames may take a little while to integrate themselves into the education sector, considering the views on them by many people leading the current system, but there are many independent Education Authorities like the Open University where Virtual Training Aids could play a big part in the final exam, as I’ve said before the American Government is already using Virtual Training Aids to asses their men’s capabilities, andElectronic Theatre Image games like America’s Army are designed not only to see how well people complete tasks but also to measure every aspect of their training. From distance travelled, shots fired and cover used, all the way to how quickly you follow orders, how long it takes you to learn things even to how much you talk while doing it. You see games do offer a fully controlled environment with which to measure every aspect of behaviour, and being virtual means you can already have programs in place to watch what you want to keep an eye-on, meaning at the end of it the examiner could just have a printed sheet with a grade on it.

I could be a long time before this idea even sees the light of day but it’s one that would bring a lot more fairness and true structure to the education system, and maybe quite a lot of enjoyment to those in the hands of it. A bit more time and through thought would bring more options to the table but this is an industry that has more opportunities to do something new than any I’ve ever seen. Just remember the possibilities are endless!  

Goomba

04/02/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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