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Playing The Genre Game

            Genre is a précis that offends many in all industries which revolve around the creation of an individual product. Obviously, every sector of the entertainment industry is captured by this ideal; movies, music, television, books, comic books and, of course, videogames. The differenceElectronic Theatre Image between the aforementioned sectors and that of videogames is simply one of epoch. Videogames are still a relatively youthful industry by comparison and, whilst movies, music and television have developed clear-cut lines (which, of course, can be blurred in the same way as videogames) to where their respective genre traits fall, the videogames industry still seems to leave little resolved, maintaining an air of incestuous squabbling as opposed to the free-form, forward-thinking attitude of it’s peers.

            It may quite obvious that every videogame production for at least the last ten years has been borne of the developers influence by a previous title, it’s also quite apparent that the influence for these recent titles is inherently limited. As the industry birthed, videogames tended to resolve around a single ideal, objective or procedure. Very few could argue that the Platform genre began with Super Mario Bros., or that a game labelled as a Racing title would offer just that – racing. However, games are becoming infinitely more diverse, complex and creative in their exploitation of these traditions. The common genre headings of Beat-‘Em-Up, Shoot-‘Em-Up, Racing, Platform, Action, Strategy and Sim can’t offer the insightful analysis they once did.

            Even heading back to what is commonly addressed as the videogames heyday, more-often-than-not by those who feel they’ve been pushed to the wayside simply by the industry finding a voice, the 16-Bit era was fuelled by titles attempting to either merge these pre-formatted genres, or break them down into sub-genres dictated by further player involvement or appreciation. What had previously been noted as Beat-‘Em-Up divorced, and became either a One-On-One Beat-‘Em-Up or Scrolling Beat-‘Em-Up. Top-Down Shooter, Scrolling Shooter, Top-Down Shoot-‘Em-Up, Scrolling Shoot-‘Em-Up. The differences between the games offered clearly denoted a titles’ placement in a more diverse system. However, in the eleven years since 16-Bit development was superseded, even this extended list of cataloguing simply doesn’t invite the kind of unique offerings that are generated through a love of the medium.

            As we enter the third-generation of videogames development, we can see the innovation gap closing. Those longing for another Super Mario64 have got a long wait. 2D games still provide Electronic Theatre Image bountiful sprouts for videogaming fun – look no further than recent releases such as NEW Super Mario Bros. or the Viewtiful Joe series – and 3D videogames still have plenty of untapped resources, as the likes of Fahrenheit go someway to proving that videogames can offer emotive responses as well as reactive. However, the time in which a single title can be seen as wholly revolutionary have passed. Minor refinement and progression is now the insider scoop – whether the mainstream audience recognise this progression, or even as progression, or not – titles such as Test Drive: Unlimited, offering it’s unique Massively Open Online Racing experience, and Saints Row define a time in which the best of what we’ve got to offer is simply reinvention of genres we’ve previously experienced - and here, comes the biggest question; the newest genre kid on the block. The Grand Theft Auto­-clone, as it’s most commonly known, can surely not be regarded as a clone ten-years after inception. Creating a genre is a level of respect that can never be stricken from the series, however, offering every title in the same field since as a mere cash-in on the success story is not only disrespectful to the genre, but also a hindrance to the industry as a whole. What would happen if every Platform title released over the last twenty-odd years was considered a clone of Super Mario Bros.? I will concede that, for a short while in the 1980’s, this was the case, however, thankfully, the videogames press of the time – limited as it was – decided the industry deserved more maturity than this, and had to find a label for which following games could fall under.

            Free-Roaming Criminal Sim. That’s the future ideal. But, harder than creating this classification, is deciding exactly what fits-the-bill. The True Crime series is obviously a contender, but here you play as the good guys, although still proceeding with a fairly hefty level of destruction. The Simpsons: Hit & Run offers somewhat of a conundrum, as although featuring a Free-Roaming element and Missions structured in a Electronic Theatre Image very similar fashion to that of the 3D Grand Theft Auto offerings, crime was relatively low on the agenda. Destroy All Humans! offers this freeform play in a freely explorable environment, however in a non-continuous fashion. Saints Row is the first Next-Generation offering that’s perfect to fit-the-bill, and does so with flair, but where do the likes of Crackdown, Just Cause and even Dead Rising fit-in? Even Animal Crossing is a series that offers entirely freeform play, in an entirely Free-Roaming environment, freely accessible from the word go, although the criminality is reserved for the Non-Player Characters only, and even then only a solitary unscrupulous fox.

            The lines are blurred by an industry revolving around expansion, updating, reinvention and repackaging. Genre itself is an ideal which is simply a necessary evil, although how necessary it actually is can be defined by the lack of it’s presence at retail; while DVDs and CDs maybe classified by genre, the common stockist of videogames instead prefers a simple alphabetical categorisation. The need is with that of the public, and the media. Boxing a game into a label defined purely by its roots maybe restrictive, but adds a distinctive degree of ease to the proceedings. But then, maybe it’s time to stop taking the easy route?

 

Kev J.

21/09/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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