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Electronic Theatre Special Report: Microsoft UK Roadshow: Gears Of War

Few games have the benefit, or disadvantage, depending on your stance in the industry, of the hype that Gears Of War is subject to. Akin to levels not seen outside ofElectronic Theatre Image the newest iterations of legendary franchises such as Final Fantasy, Halo and The Legend Of Zelda, Gears of War has certainly got a lot to live-up to. As what is easily the Xbox360 title of Christmas 2006 and perhaps Microsoft’s best chance of deflecting the impact of the PlayStation3s imminent arrival, at least in Japan and the US, Gears of War needs to be almost flawless. While our brief Multi-Player hands-on session can’t hope to justify the entire experience, its clear Gears Of War is going to be something memorable.

It seems Gears Of War hopes to find the happy medium between the Arcade frag-fest of the Halo series with the tactical, squad-based play of the Tom Clancy’s Ghost Recon and Tom Clancy’s Rainbow Six titles, and as far as could be told from the demo, is doing a fine job. Players were split into two groups, one the humans and the other the Locust Horde, the alien bad guys from the game. The innovative Cover System promised at E3 2006 is well realised in the title, with players able to negotiate between cover spots quickly and easily. Blind-firing over cover is allowed, albeit with horrendous accuracy; as is peeking, making the game seem a whole lot more thoughtful than the likes of Halo: Combat Evolved or Unreal Tournament. Squad-play also ensures a greater level of tactical play, since the use of flanking provides much better results against an entrenched foe. Players can even revive fallen comrades, provided they haven’t sustained too much damage after death. The guns available were limited to an Assault Rifle and Shotgun, each doing their usual jobs, save for one major change; the inclusion of a particularly vicious chainsaw bayonet. This chainsaw personifies Gears Of War; unrelenting and brutal.

Few could argue that Gears of Wars is amongst the best looking games on Xbox360 and through that reasoning, one of the best Electronic Theatre Imagelooking games ever made. The Unreal Engine does fine job of rendering all the Polygonal Models on-screen and there were no instances of any drops in Frame-Rate throughout. Gears Of War is also one of the most violent videogames ever, with blood spurting from wounds in an eerily realistic manner and chainsaw fatalities not something you’d want to see at dinner. Rumours persist that the game has been refused rating in Germany, and, given that Gears Of War makes Dead Rising look tame, these are probably close to fact. Let’s hope that the rumours of Gear Of War being the best Xbox360 game are also based in truth.

G-man

06/11/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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© Electronic Theatre 2003-2006 - email: kjoyce@electronictheatre.co.uk