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It seems almost anything with Tom Clancy’s name on it is guaranteed
to be a sure-fire winner, if not critically then commercially. The
Rainbow Six, Ghost Recon and Splinter Cell franchises
– all featuring Tom Clancy’s name exclusively - are regularly
snapped-up by all the would-be Elite Anti-Terrorist Squad members
everywhere and it will be surprising if the latest iteration, Tom
Clancy’s Rainbow Six: Vegas is any different. The game follows
in the footsteps of it’s predecessors very closely, with it’s layout
and design akin to the latest Ghost Recon game
Tom Clancy’s Ghost Recon: Advanced Warfighter.
Players take control of a squad of crack counter-terrorist soldiers
as they attempt to free hostages from several occupied casinos in
the infamous gambling haven of Las Vegas.
Players take on the role of Squad Leader and must direct their team
mates tactically through each Mission. Tom Clancy’s Rainbow Six:
Vegas features several new moves including the ability to
rappel, attaching a rope to a structure before abseiling of the
side, and a Third-Person perspective while in cover. Both seemed
well implemented, however exactly how much they will be required
remains to be seen. Similar to earlier Rainbow Six games, a
guns-blazing approach will often result
in the player’s death.
Instead a much slower, more tactical method is required, with the
player instructing team members to provide cover, use flashbangs and
generally go about thing in a way realistic to urban warfare.
Graphically Tom Clancy’s Rainbow Six: Vegas seems to lack
some of the polish of the earlier Tom Clancy’s Ghost Recon:
Advanced Warfighter, but is still a far superior looking game to
it’s multi-format cousins. If Tom Clancy’s Rainbow Six: Vegas
can offer experiences of the same kind as the aforementioned title,
it will do well, but in an ever-more crowded genre, it will have to
offer something new to avoid being lost in the flood. |